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Reviews for "Anthophobia v1.50 Demo"

У игры кривая система чекпойнтов, нажал паузу - сразу вышел в меню, жмешь "Продолжить" начинаешь с рандомного места. То ли я не разобрался то ли и правда сделано через жопу. Но в остальном это нишевая годнота, какой мало (а может и больше чем я думаю, но эта и правда хороша). Поставил 5 до того как узнал о странной системе сохранений, а так выходит не больше 4х.

Credentials: Beat both bosses, got 7 endings in gallery.

Overall:
Game is large and has plenty of smut but is not without its share of frustrating moments. Most controls have a delay associated with their execution, which means learning the delays is necessary in order to perform most basic actions. In addition, most of the upgraded minions are basically impossible to dodge once they have sight on you. If there is counter-play, it often requires near-perfect execution.

A basic summary of the gameplay is the maximum jump at the beginning of chapter 1.5. It requires a near-perfect execution of a specific mechanical sequence which isn't covered by the tutorial. The reward is that you get to continue playing the game. The punishment is death.

The Good:
- Lots of smut
- Zoom in and out feature is really nice, though not available for your companion's scenes :(
- Limiting ammo, though frustrating, motivates evasive maneuvers.
- Vision asymmetry is interesting and unusual (and there's an option to turn it off to make things less difficult)
- Enemies don't respawn in EZPZ, except for that one place, but they're vanilla so easily manageable.

The Bad:
- You have to work to get the smut.
- EZPZ mode is not actually EZPZ. I died in chapter 1.5 with EZPZ difficulty.
- Controls are hard coded to specific keys
- Backswing (& camera movement when changing directions) makes the character feel unresponsive, especially since the gun is responsive and does twice or more damage, I'd prefer the other way around due to difficulty of hit.
- No quick way to get specific h-animations which have been already unlocked
- No quick way to face bosses of each level which have been already unlocked
- Gallery seems to have no organizational relationship to where scenes can be unlocked.
- Locked doors which don't have a key (chapter 1.5). I basically combed the entire level about twice over in case I was missing something.

The bugs:
1. If you select chapter 1.5 in the chapter select and then die in the jump, you respawn at the start of chapter 1.
2. Flower girl in chapter 1.5 seem bugged, she runs around lost after she loses her health (in contrast to girls in chapter 1 who attack you immediately)

so yesterday i played this got to the end no problem now the enemies are flashing black squares and so is my character when she walks and the buttons dont show up on the title screen or menus i rely like this game im playing on google chrome i hope you fix this if its a problem with the game this did not hapen the last time i played this

I feel bad for kitty female zombie when I let her health go all the way down. There must be a way to save her.

Great game, wonder how i missed this game before now, i always check if there's anything new on here.
Great setting and all that, love the animations and stuff, gameplay is also pretty good (You made an actual A rated game! :D) However, i only managed to find one boss, which was the elevator one on normal difficulty. When i tried loading checkpoint afterwards i was put back at the very start, which in all honesty i didn't want to reply all that again. (Checkpoints are too few and far between, more enviorment puzzles would be better) But neverthless i loved the experience, gave you a follow and a solid 5 stars!