While this game is remarkably innovative and original, and while it is refreshing to play essentially as the bad guy for once and tear people apart, there are a good number of bugs in this game. On some mid air deaths, your character will cycle through the death animation in that same position, rather than go to the ground. Added to this, the character will possibly run through the cycle a second time. The order of which the tips are presented, such as the "using the shout will cost you a heart" or however it is stated, is positioned farther into the game after it is introduced to the player character. If the game was longer, I wouldn't have had a complaint with it. And while the mysterious "I'm getting closer to the room" dialogue by the player character was interesting and made me invested with the game's resolution, the eventual ending of you meeting a possible loved one is less than satisfying. As the player, you have no reason to be invested in this new character, regardless if the player character seems to be in love with it. And even though the reveal that the character was capable of complex thoughts at the end, rather than a savage abomination is pretty interesting, it would have been better if the game was longer. The transitions of going from one area to the next made it feel like it was going to be longer, and got me invested in the game, only to see that it ended with a less than satisfying conclusion. The music was definitely great, and made me feel pretty badass as I turned armed guards into stains on the wall, so kudos to eduardo95. The background detail with the bodies on display was interesting, but if there was a greater variety, with some looking horribly deformed, the immersion in the game would have been better. If this game was longer, and included a better ending, or at least an ending that I could have been invested in, I would have definitely given it 5 stars rather than 3.5.