Lovely art style and fitting music, that melting device looks right out of Myst.
However there's little done to mitigate the inherent monotony and repetition in the gameplay. The character moves abysmally slow for starters. Some simple visual flair could have worked well in spicing up the cycle, just little differences in the room each time you come through, and the article clues aren't nearly rewarding enough to figure out considering most players will probably have to go through the room eight times at minimum, with one simple mistake adding another four.
if just feels cheap when a puzzle can be figured out immediately and then you have to watch the character slowly go through the motions of solving it, or when an arduous process slows down your ability to experiment to the point where it's no longer appealing to do so. Character movement should be like a direct conduit for player thought, not a hindrance to it. I think there's something good here and it could just be the time limit holding you back but there's some questionable design too, there's a thin line between giving the player an obstacle and inadvertently placing an obstacle between the player and the game.
Never did get out of the room since after a few cycles I lost interest, so the overall puzzle could have much more complexity than I'm giving credit for. I don't know if it's intentional but in subsequent cycles the melted objects and the quadrant they correspond to would change, extremely frustrating as that whole cycle is rendered moot thanks to something I couldn't predict, and at times when I would use the quadrant on the circular panel it wouldn't actually appear on there and I'd get stuck at 3/4 quadrants placed with no more items to use, don't know if that's a glitch or if I just couldn't figure out what to do next.