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Reviews for "Hero Agency"

Good as one timer. Tiny yet pleasureable game. Enjoyed the graphics.

Few issues:
- Stats meaning should be included in-game. In my first game I invested a lot in skill which was a terrible mistake (I thought it is a dmg bonus)
- It's really difficult to get to the level when your hero generates profit sicne you need to spend a lot of money on potions.
- It's really difficult to say without numbers what is more valueable. I consider a cost of hero (income generating) to be 3000. How does it compare to training n proift ( to 5 level) one of my already hired heroes? I get that no-numbers games do have their charm but in situation like this this mechanics works against the player.
-Quests are so-so and one time use only.
- When does sacking make sense?
- Add self healing while not on quest to the heroes

Walkthrough:
- Invest your hero to be lv 4 on health and profit. This will make this hero generate income (against loss on potion). You can go to level 5 on health but don't do it on proift (it's easier to get it from bank mission).
- Once you have income generating hero upgrade skill so that it generates moeny faster.
- Repeat while hiring new heroes.
- With all heroes - upgrade wisdom to level 2. Use mission rewards to get to level 5
- wait for the win.

I'm glad it's idle that has end not another one of those endless.

I thought this was going to be an idle game, which is basically the world's $#!77!est slot machine; how wrong I was!

I would have liked a little bit more of an analytical approach to this sort of game; currently all that it says is "Skill increases your hero's questing speed, Heart makes him tougher, Wisdom gives him more EXP for completing quests and Looting makes him earn more gold!" What it doesn't say is /by how much,/ so I can't really formulate a concrete strategy on how to make the quickest profit (I just guessed on looting first, skill second and did pretty well, I think...)

Another flaw is the high score system, which is easily cheated by sacking heroes at the end of level 98 and re-hiring them continually. Time-to-retirement would have been a better metric, IMO.

Also, the tutorial windows everywhere are really annoying and I just clicked through them without reading and figured everything out on my own. You could just make the game a wee bit more intuitive, instead. For example, instead of red light/green light for stopping/starting individual heroes, you could have a red button that says "stop" and a green button that says "go" or "quest." It would also be nice for it to be clearer as to which bar is experience points and which is quest progress. You can figure it out after a while by how they move, but it would still be nicer to have them be defined.

Chaz responds:

Thanks for the feedback, I'll bare it in mind for any future updates/editions.

i did all the achevements but dint get em sigh... still nice game

An interesting game

Well that was an interesting game you have some nice ideas and there was some nice flashing ideas on this game so it was kind of fun the music was nice and there was some overall fun elements about this game really nice interface too so nice job all the way around on this game

~~SUGGESTED IDEAS~~
no changes as this game flowed along the way.

~X~

the game is pretty good one of the best tycoons a ever played but there is some bad stuff ,if you have one honored hero slot it dont count as a hero ,so you cant get party time medal if you honor a hero before get 6 heros, is difficult on the start but get too eazy on the end, and the game dont have much time of gameplay i beat the game on 1 hour and 25 min ,but if you are quite smart you can beat it on 15 min,but holy crap is so much fun and so beatifull, the question is: you shold play it? yes, but you dont need to play it right now ,play it later if you dont have time ,cause you cant save your progess