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Reviews for "Wickebine Kigyouden"

White Potion....

errr.....

good game btw, also, would be nice if you were able to have shortcuts on your keyboard to access different parts of the menu

Add a "guidebook" and it costs something for the "pages" each page would show some helpful info on either the bosses, or the enemies

Or a bestiary or something like that... (Bestiary is kind of a place were you can learn about the enemies, and it's attributes/stats

GJ btw best Platformer I've played in a while

ShadowWhoWalks responds:

I will include an item guide and beastiary when I can. Thanks for the feedback.

This game was an enjoyment to play. While I never played the game in a long while, I wondered what you would make off it. This music was a good add on, the Kirby music at the start got me into it, though if you added the Rag BGMs in the game it would make it better.

At some points in the game during combat in large areas, you can find yourself in a wall or glitch to out of bounds causing death. Also there was an oddity when I jumped into a pit on the Ship section, and a bunny girl shouted something in Japanese I think? (those wondering, it's a pit on the far right on the top deck).

The knight boss on the bridge is an odd one, I though if I could go under the bridge via the speed shoes path, he would come back latter, alas though. For the final boss, I found it to more annoying then hard after the 6 main comeback and try to kill you. I expected a grand fight, not a character that comes out to 'help' you.

On the subject of that character, I expected it to be maybe Valkyrie Randgris and maybe some Skeggiolds rather then a clone of THAT. Have to say the game breaking equips in the game, (not going to say, but two are on the bridge and one when you fight a boss with the mirror) made the fight rather easy if you know how to beat the original.

Overall, this is a good game, not one I would play again, but one I enjoyed. The glitches and bugs that cause me to fall though the floor are troublesome, but the checkpoints keep me from flipping the table. I do wished that the final boss was harder in some regard however.

ShadowWhoWalks responds:

I'm sorry to hear about the lag issues, it might work better on the offline version because the browser lags a lot.

I cannot make money off this because the music and graphics are all from major copyright sources, so this will never be more than a hobby.

LOVE HIS GAME!.. was it made on construct 2? if so I'm bloody impressed m8
Keep up the blooming good work mate!

I had fun paying it. It was really simple, but pretty cathartic. The secret boss was fun, it wasn't super original, but it played differently than what it's based on so it had different enough of a feel to be its own thing and still be fun. although it's really trivialized with the evasion ability.

The game was fun and addicting, but the last level seemed to have a bug where after getting hit by the lasers during the elevator ride my character sometimes disappears from the game after getting attacked, she doesn't even respawn, I have to reload the game to play again.

ShadowWhoWalks responds:

I was finally able to find the source of the bug on the elevator. Kind of wish I figured it out last week so the first couple of folks wouldn't suffer through it.