I enjoy games that encourage player to explore all the possibilities they offer and reward him even for failure. This kind of encouragement allows for a more saturated dialogue between the player and the game designer, as some of the player’s actions and challenges that he seeks to accomplish in the game's environment echoes with a reply of some sort. Some games (like this one) take this premise even further and make this kind of expiration the sole goal of the game, thus encouraging players to experience it in many different ways. This makes interaction with the game's system especially playful, as there is no right or wrong answers, only new ones and old ones.
This game utilizes this kind of structure to create an interactive equivalent of a dark joke. The first layer of this joke is the premise that a goat wants to join the goat-eating cult. The second layer is the sham hospitality of the cult members, intended to poorly disguise their true intentions. The third layer is the fact that no matter how well you perform, if you followed the first order that the game gives you (to enter the room and to sit at the table) you end up eaten. It's a joke based on a false misconception: we see something from the very beginning but doubt whether it really is what it looks like; after all though it turns out exactly what we were to expect based on its appearance: goat eating cult that eats goats. What's truly funny about this game, though, is that it continues this joke throughout each and every ending: no matter what you do and how sophisticated your actions are, you will end up eaten - since, again, it's a goat eating cult, after all, and you are a goat. This makes for a great joke, since this game mocks the very principle of its gameplay: it offers variety of possible actions with seemingly different outcomes, but ultimately brings player to the one result that was obvious from the very beginning.
Some technical notes: I've experienced some lags in the hall (initial area of the game). Also some of the platformer mechanics could have been little more responsive and less clunky. Also, it would have probably subtracted from the overall zany feel of the game.