There just isn't enough here for me to metabolize.
I enjoyed what I could. The mundane parts of step-by-step gasoline maintenance, something I can relate to somewhat since my job as a lube tech felt pretty much like a standard check list of ordered objectives. Tuning in and out of the radio, whether to see if there is an end for the "good" motive or just because I feel like some unmotivated violence with a firearm. The vulture was a decent enough character to try and pull me in, but the most surprising and weird and enjoyable feature of them all was the 4 string guitar chilling in the corner...
...That is until I discovered that the thing in the top left was actually a yo-yo after I tried to figure out it's operative use and discovered the "string" is interactive. Before that moment of truth, I thought the damn thing was a broken pair of headphones.
All this aside I enjoyed the look of the characters and the vehicles they drove. The dialogue was interesting enough to read the first few times, but grew old fast. Eventually, shooting people or refilling the cars felt like it was the same chore no matter what. I didn't feel there was enough going on in-game to feel a definite progress occurring other than the stacking cars and eventual dissolution of static from the radio.
I feel there could have been more, but alas, it's somewhat circumstantial when dealing with a ludumdare game, isn't it? The more why I feel these ingenious works of art are worth the trouble of making a full review, because I think these games are a learning experience for most.
In all fairness though, I enjoyed every stupid thing I could do. So I guess I needed more things to do at my gas station.