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This is possibly the greatest work of satire I have seen surrounding the No Man's Sky fiasco. I could not have said it better than Alon-Tzarafi really. Even down to the buggy controls, the ridiculous waiting times just to execute a simple function and the 'hold E' for literally everything including navigating the menus, this is a work of art. Well done for creating this so quickly. As a British game developer I can't help thinking that the over promising nature and PR spin of people such as Sean Murray and Peter Molyneux are giving us all a bad name. 5 Stars for you.
I love the game and I thinks its really funny but its hard to when an achievement is put on the screen every two seconds and I get that its a parody but it would still be cool if there was an option to turn the achievements off but other than that good work
I didn't play your game.
I didn't play it because a game of this caliber isn't even about playing.
I just sit here, smelling the screen and thinking of infinite space, and of your marvelous technical achievement that just makes me feel happy to be alive in such times in gaming history.
This is the mature form of video games. Enabling us to feel so much, without pressing a single button.
I will tell all my friends about this game. And when they ask about game mechanics I won't know a single thing of what it's actually like, so I will tell them that "gameplay" is an outdated concept from the 1970's arcade era, and that the new wave of games are about EXPERIENCE and THOUGHT PROVOKING SCENERY consisting of randomized landscapes. They will love it, for some bizarre reason..., I'm sure!
This, this right here is a great parody game. My favorite, just the best thing about this, is Sean Murray's face in the achievements, I love it so much.