The controls so far are a bit floaty... But it seems well made. (First impression after tutorial)
The slimes are a bit hard to see, maybe more blob like, as in one singular moving object rather then what looks at times to be an arch in the grass?
I got stuck on a sword guy when he raised it up, therefore not letting me move since i was in his arm.
Too much reliance on pit-falling. Perhaps you could come up with other ways in the beginning rather then platforming above some pits? Such as luring an enemy to one side or waiting for a certain moment and outrunning an arrow?
A way to look forward or down would be nice, since I'd like to know if there is a secret in the pit or not, rather then jumping in and killing myself if there are any enemies.
Speaking of, perhaps put some situations were you DO need to die at the beginning, so you can show off what.... I assume is more punching power? I havent noticed yet, but I think I died 4 times so far as of this sentence.
There is a metal platform above a pit of slimes in water, but it is not above the groudn your meant to land on and disappears a TAD faster then reaction would warrant. I think I see what your trying to do, but some of the platforms can be edited to work different ways!
Speaking of platforms, the brick and metal is odd..... I'd like more explanation as to why the bricks are moving like that but thats nick-picking.
Ah pardon me, I see why it was there, to help loose momentum... However, shouldn't you just make the controls tighter rather then forcing the player to jump into walls to slow them down?
The fool's chase line would've been better if.... A: She talked about how maybe she won't be able to reach her sister in time or what-not.... B: If she followed it up with perhaps "Oh irony" or the like.
I also didn't feel very threatened by the beast at all, since it seemed to mvoe slow.... and at the end of it, she fell off the side of the map while the loading screen happened (luckily it didn't result in death)
The character portaits should have either a white or black background.... Axis looks like he has horns to me... >w>
I got stuck under a sword-man again, and the spawning is..... strange.
There is nothing stopping me from mashing the X button in a corner while the swordmen charge at me and can't hit me.
And that is where the review ends, the glass forest making me a tad mad since slippery floors + Air-y jumping = bad time. I hope you can get stuff from this review! If I played more, I bet I would've enjoyed it! Solid 3/5 for effort, care, and over-all promise!