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Reviews for "MarsQuest"

Simple, but entertaining. There is a save feature, by which i hit S and it says 'Game Saved'... but upon death I still start back at the first screen with low health and lost items.

Have the big bag, spin axe, and toss bombs, but not real sure what to do now. The two 'boss' monsters kill me pretty quick. Maybe more Ginger?

dacaldera responds:

The tip is: Blue crabs dislike tossbombs. I hope it helps!

I like the game, but I am stuck. There are no more paths for me to take, so I can't move forward in the game. I found two caves so far, and feel that I should find more, but I've put dynamite in all the sandy places and no more caves are revealed.

dacaldera responds:

Rathmiron, thanks for the response. There are more caves than that. There might be one in the radiation field if you haven't found that one already.

Pretty good game. I played this quite a bit, and there are a few minor annoyances, like the life bar is hard to read against the red rock. Also, the text is hard to read when it pops up half ways off of the screen. But the overall of your game is pretty good. However, I was unable to finish it because, after getting to the point of killing the crab with the crabclaw, bringing the moon stone to the king crab and then submitting my booty of 27 Mn in my tray, I ended up going back to the golem area to kill it again, hoping I would get another moonstone to trade. The problem is that I got stuck there after I killed the golem, and, with no save file, there wasn't anything I could do to fix the bug.

dacaldera responds:

Dragonflamesmedia,
Thank you for playing and providing feedback! Ah! so disappointing to hear that you made to nearly the end before getting stuck in a bug. The save file is certainly necessary and is at the top of the priority list for the game. regardless, I am flattered that you spent time playing my game and am thankful to you for that.
Best!

I did not play the game that much ( the artstyle and slow movement speed were irritating to me), but the concept is pretty interesting. Going around Mars to collect resources, that you then use to buy new equipment with which you can go to new areas.
At the start, it took me a while to figure out that I had to pick up the pickaxe (it was not really clear that it was there), so I was mashing buttons like crazy trying to get something done. From that point onwards it was pretty clear.
I would recommend that you put in some kind of background music, as it makes the experience a lot better. Also, the sound effects, especially those of breaking glass pots, were a bit high-pitched and where a bit shocking because of the lack of background music.
Although the graphics are certainly not "bad", I would recommend that you try and find or make at léást some more difference in rock formations. All the walls were exactly the same or at the very least só alike that they seemed the same.
The game has a bit of a slow feel, because the character moves so slow. I get that it is an astronaut on Mars and that Mars has a different gravitational field than our planet, but when you compare the walking speed with the breaking speed of the rocks (2 hits), it is absurdly slow.
The space stations were exactly what I would have expected of space stations, so that was very well done, but there is one thing that I thought was a bit weird: Why does the main character walk into the space station while still wearing his suit. Wouldn't there be enough oxygen in the space station for the main character to take off the space suit? I would imagine that walking around in a thick space suit all the time would be very tiring, at the very least, so taking off the suit whenever you safely can, is something most people would do. In fact, real astronauts do not (usually) wear space suits while there are in their space stations. Therefore, I would recommend that you make another sprite for the main character without a space suit on that replaces the main character when he/she is in a space station.
Of course, pointing out flaws and giving both positive and negative feedback, as well as giving suggestions is expected of a reviewer. Just know that me giving you a bit more negative feedback than positive feedback is not personal nor hate speech. Just wanted to make sure I am not misunderstood :D.
Anyway, the basis is there, so it is worth at least 3 stars for me. With a bit of "upgrading" I think it can reach 4 stars. Good luck!

dacaldera responds:

Hello tiffaniana,

Thank you for expressing your reaction to the game in this review. It really means alot to me to receive constructive criticism, and I welcome it from everyone. It is funny that you suggest background music because I have already composed a beautiful musical score for the game, waiting to be released in a future version. The sounds are indeed a bit "off" and the whole game is going to receive an entire sound overhaul.

In the past, I considered creating an airlock system in the space station where the player is able to remove the suit while walking around inside, and then requiring the player to put it back on before being allowed to exit the space station. In the end I did not implement the feature, but might consider it for a future release.

Much appreciated!

It has potential but a number of issues.

1. Need to add a save feature, this has been said but still important to point out.
2. Better inventory. Just two items and you got to toss away the current X for another X item. not good.
3. Higher mineral Cap. Maybe add something that will let you carry more then 99 once you find it like a backpack upgrade of something.
4. Weaker enemies need to be easier to kill. every time i break them with my pickaxe, i am constantly getting hit, Seems like a bad design flaw to be honest.
5. add an onion or yam in the jars at the shop at the start of the game. I don't know why you are even selling them in there to begin with when you can not even buy them that early on anyway
6. More Toss bombs on purchase. They seem a bit too expensive plus if the blue crab kills you, you got to re-buy them again. so those need some serious adjustment. maybe make them a Z weapon instead.

Needs a lot of redesigning and some physics worked over. Has too many annoyance factors.

dacaldera responds:

SlayerBlade. Your list is actually spot on with things that need tweaking. Thanks for taking the time to lay it all out.
1. Definitely adding this feature. 2. The inventory will be tricky to implement but it can and will be done eventually. In the meantime, I put the weapons in the shop so that you can trade them out when needed.
3. aha...a larger mineral pouch is indeed one of the secrets in the game. It increases the mineral capacity from 99 to 299. Some will find it. (cryptic tip: 2 screens left)
4. The a.i. certainly needs tweaking on those stone crabs. Am looking in to it for the next release.
5. You bring up a good point with this one.
6. will be an easy fix that crossed my mind earlier.

Thanks again!