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Reviews for "CRAVEN"

I like the concept! It delivers a clear goal, enemy and reward incredibly succinctly. With some development and perhaps being careful about interpolation for sprite rendering(currently creates a blur effect on certain sprites which doesn't look that nice), this concept could become something pretty good.

Koobazaur responds:

Thanks, yea I am very happy with how it turned out. Definitely a good "baseline" for a much bigger game if I ever wanted to, with a lot of room for growth and variation that could be added in :)

Oh-wow, what a concept!

Koobazaur responds:

Thanks :D What in particular did you like about it (or didn't?)

It is definitely a mystery as to why there are dead bodies lying around, but this added to the suspense and feel of this small design experiment which made it make more sense than I presumed. It's a predator-prey scenario, and the mechanics of the game were well utilized. Being this is a small game, I have not too much too say. But seeing what I played, this game should be a mystery and story driven game which should be divided into chapters. For example when you start the game there is a mysterious quote given to the audience. Same as before, you are flying around but instead of dead bodies they are minding their own business farming or something, but every level. Things mysteriously change.

Koobazaur responds:

Thanks for the feedback! Actually both of my previous games were very story-driven role-playing adventures, so I wanted to take a break with something purely mechanics based :) If you're curious:

Postmortem: one must die - http://store.steampowered.com/app/263140/

Karaski: What Goes Up... - http://store.steampowered.com/app/424640