While the game itself....works, there are MANY issues. Firstly, the music is obviously a rip or altered version of Kakariko Village. Other than that, there's not really any sound effects to speak up. Aside from the background changes, what few there are, the graphics are somewhat bland and neutral. It's clever that the seeds are 'added on' to form more of a field, but it's almost in a random fashion, up to and including plots going off in multiple diagonals.
Secondly, picking up coins. I should NOT have to pay for, nor should I need to pay so MUCH for, the ability to merely HOVER MY MOUSE over the coins to collect them. The dog helps with this, but...really? Then you factor in that you actually need to actively hover your mouse over them. Meaning this eventually gets as interesting as watching grass grow. I don't even KNOW when I might get the collector upgrade, and can only hope that it picks up the coins automatically...but, costing 1,000,000 gold? That's just ludicrous.
Also in question is the 'unlock' system. Clicking for an hour myself only did so much, and once I discovered the 'auto' stuff (which doesn't pick up coins and runs on 'click' amounts as payments, and going for half a day THAT way, I still have yet to unlock anything past the Watermelon seeds. Speaking of, while I applaud the 'limit' system, it's inconsistent. Firstly, you can raise the limit repeatedly on the automated stuff...but not the gold (seeds), meaning that you're STUCK in a same-gold rut for who knows how long. Secondly, well...you're stuck in the same gold-rut.
The gems you throw in are nice, but don't do any sort of scaling and are of ABYSMAL worth once you get to any point past the beginning, even risking sending players into a situation where they still sit grinding without a hope in sight since they haven't leveled up yet.
On top of that, and while you're currently trying to fix it, the badges are bugged. I haven't received the 'customizer' badge yet, and apparently the poor unfortunate souls who actually went the whole 900 yards and got the mansion didn't get THAT badge either.
In short, if you're creating an idle game, make it so that your players can actually IDLE. If you're making an active clicker game, actually give your players more content to work with to keep them entertained, and give them a steady, even flow of unlocks.