artsy? it was somewhat just boring. I had to keep stopping to read, no penalty, I could not go back to reread something I missed because once passed text vanishes. I think if you just let the text stay longer or have it on screen for the duration of getting to it then pass it off screen you could read it all and still chug at full speed. It would make more sense since it tried to show a 4th wall break and relate to the player but the "game-play" caused a large disconnect. Also the nothingness background if it was one solid color all the way then a color change making it look like a wall maybe it would stump people and they would stop and actually fail. with nothing at stake no game, with a message that promotes breaking through doubt but having no obstacles means almost nothing. no symbolism at all. just a voice saying something does not give it weight, if this voice had any credit such as an invisible wall blocking movement or a fail state when you stop then it would be a message with weight. other than that keep creating.