00:00
00:00
Newgrounds Background Image Theme

TheADHX just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Mighty Dragons"

It gets boring pretty quickly, but i'm definitely a fan of the graphics and the music!

Jbert000 responds:

I'm open to suggestions! Thanks for playing.

Its a fun game. But I find if you try and play it on Chrome the frame rate drops so much that it becomes unplayable. It works fine on Firefox though.

Jbert000 responds:

Yes it's a known issue with Unity's WebGL player. It's going to get fixed eventually but for right now there's nothing I can really do. I'll be sure to update the game once it gets fixed (hopefully soon!).

It seems more fun than it really is, is more or less what I've come to figure out with playing it.

The biggest issue I run into often is the lack of healing, I'm LUCKY if I even see a 5 heart heal with in 7+ waves of killing things where it's like....okay....some health would be lovely right now. To add onto that one, this REALLY and I do stress that really beyond normal words here, status effects should NOT last after a wave is over. I get hit with poison cause a boss is unavoidable with it and then all the sudden i'm losing HP while picking chests, that's a no.

Upgrades, most feel like I gained nothing...An example you want me to spend 5 points to add an extra 2 damage on when i pick up an apple which is RNG based. It should be here is +2 points per level for each level when an apple is picked up or make it boost the appearance of them vs spend 5 and get a small boost.

The HP upgrade, The 1st level is only 2 HP which unless it adds a lot more as it's leveled up screams...Never mind wasting your time on this boost as it's not going to save you much or at all.

Increasing time before drops disappear shouldn't be a skill...It's something that should just be normal, I miss things more than once since i'm trying to doge all sorts of stuff while moving toward it only to have it disappear seconds before i can get to it

One of the most fundamental skills I don't even see which is a magnet based skill which really should be there in place of the extra time before they disappear on you if anything.

Golden Enemies...These...I actually hate seeing for a simple fact, I beat it and have TO PAY TO OPEN THE CHEST. Yeah, can't say how many times I'm in a level kill it not enough gold to open a chest...Wow what a waste of a possible. It's a rare find, it should be a free chest that's kinda the point no? Unless they give super good items which case yeah then it could be pay based but they need to be good since you're in the middle of a fight.

The Exp/Gold seem to be highly minimal which drags the game along to a point, yet at one point I start to feel is it worth even trying to beat the game then? It's dragging along something that doesn't exactly have to be that way, to the point I wonder if there is even an end to it.

Overall I know I have more to say, but I also have more to explore and since I can't update it will likely be all I say on it.
The game has what it needs to be better and the clay to be more awesome at that, it just needs a little more sculpting before it becomes a great game vs an alright game.

Gonna Give it a 3/5 when I know it could be more of a 3.5-4.5 with some changes.

Jbert000 responds:

Thanks for the review you have some good points. It's a fine line balancing this sort of game. One tweak and the player is too powerful. Tweak it back and the player is too weak. I've been getting closer to a good middle but I've overshot it (one way or the other) many times already.

Anyway thanks again for the detailed reponse I'll be making some adjustments.

I completely agree with Kimiko 99. Although I see your point. But then why not juste give a chance to chose difficulty ? Who cares if the game is too easy at some point, goal is to have fun! And if people want to be screwed by a game let them chose a harder mode :)

Jbert000 responds:

Yeah, that's probably the best solution. I'll work on something like it when I find a good way to implement it.