00:00
00:00
Newgrounds Background Image Theme

nuggetior just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "I am the ninja"

The music is from Audiojungle?
I can hear it's watermark xD

Some bugs, like the music getting real loud when you deactivate it and re-activate it. I thought disabling blood would make disappear it, not turn it green.... And disabling wall jump while on a jet pack would be better I think :/ still good game.

It's got great graphics and stuff, but there's so much lag I can't even play! I mean, I'm on the third level or something, and I have to slide, which is a tricky thing...and then fall down and NOT far enough to hit the spikes...and then there's another blade that is too high for me to even jump over??? This is stupid.

Eh, it's okay.
Hint: generally, it's better to try to introduce players to new mechanics in safe environment. Otherwise, player having to guess e.g. what jumping robots do and dying because of something they couldn't predict, frustrates them.
Similarly, first encounter with chains (that I thought were just decorative background) screwed up my jump and made me die - for no fault of my own.
E.g. - compare how in Super Meat Boy in couple first levels you can SEE the buzzsaw obstacle, but you can't get hurt by it until level 6 - and before, player would encounter the buzzsaw in Warp Zone minigame level before that, letting them find out what it does, in a way that does not hinder them from continuing the game.

Also it's a good idea to ensure that player HAS to know all basic mechanics from the get go - I died multiple times in level 3 before realizing double jump exists (in second level, I managed to get up on the ledge with precise walljumping).

What else? Eh, some loose hints - when player dies, position and status of all objects in the level should DEFINITELY reset, otherwise levels where player has to figure out pattern of multiple moving obstacles get kinda confusing over time. It'd be also good if, once player dies, they'd have to press the button to restart - this gives player time to calm down from rage after dying, and pressing the button is a concious decision to continue, making player more determined - minor detail, but it works pretty well in hard games like Hotline Miami. Just a thing to consider.

All in all, not a bad game. Definitely some care and effort was put int it.

Frozennnn responds:

Hello thanks for the feedback and nice review i will have all in mind for the second part

im complet 90stars and no 60stars medals Oo