I love buying/selling sims like this, and I'm a huge fan of Papers, Please. Overall, I liked the game, but there were a few notable issues I had with it:
- Ending the day with too little money just extends the day until you make enough. If you can't pay your taxes, the game should end.
- The rebel movement seemed shoehorned in, especially considering the length of the game. I loved working with EZIC in Papers, Please, and it was extremely memorable, but I felt like this needed to move away from that a bit in order to establish its own identity.
- I understand the reasoning behind it, but I don't really care for the fact that you can create items you don't have stocked on the spot, even if it is slightly more expensive. I believe games like this should be about risk management, and your success should bank on your ability to adequately buy and sell. The game just gives you too much help with it for my liking.
As a closing note, more items, greater length, and fluctuating prices would go a long way towards making the game feel more fleshed out. That said, though, I like what you've done and I'm looking forward to seeing more from you!