it could use a few more bells and whistles but i like that you focused on building good puzzles instead of making it pretty looking but hollow like most new games seem to be doing. good job
it could use a few more bells and whistles but i like that you focused on building good puzzles instead of making it pretty looking but hollow like most new games seem to be doing. good job
I like it, nobody really even focuses much on the logic/puzzle genre anymore, but as far as that genre goes this game is a straight forward masterpiece. Not to mention the cool music!
This is a really good concept that seems like it hasn't really explored a lot of its potential. There's some degree of puzzling based on the mechanic of switching from top-down to side-scrolling and the accompanying change in gravity (or lack thereof), but it's sort of basic in this form. I'm not faulting you for that because I know this was done for a gamejam with a very limited amount of time so there's not really a chance to sit down and design super intricate puzzles. But if the purpose of a gamejam is to get you to explore an idea quickly and potentially find something that's worth fleshing out with more time, then you've mosdef accomplished that mission.
Buggy. I get stuck if there are too many corpses.
This game is pretty good and concept of going from overhead to 2D is quite original. Nice job!