A point for effort and a half for whatever there is in the game.
First thing: Get rid of the storm! The game is hard enough as is without the damned storm making vision even worse and movement even slower.
Not being able to move while aiming and aiming only sideways makes the game a pain to play. And the fact that the range is so short makes things even worse. Consider allowing movement while aiming (make it so the power charge only progresses when standing still and resets to zero when you move if you want the player to shoot after standing still)
Injured animals leave no track and show no graphical change to identify them. Anything bigger than rats (if that is what they are) didn't die even from a max power attack and it ran off screen with no way for me to track it and finish it off (true they don't run far, but it is still a pain when there are others of its type nearby).
Also, why are poached carcasses blocking my arrows? And since the animals sometimes cluster together hunting one means the end of the hunt because the rest are hiding behind their dead comrade.
And the animals have no specific behavior nor interact with each other. They would either run away or towards you once you are close enough and you have no hope of escape or chasing either way.
And then there is the lion in the middle of the rats and gazels and he doesn't care, he only eats human.
The graphics aren't that good so why is the point of view so close? The game requires knowledge of where food and enemies are and having such limited field of vision makes survival in this game very questionable. Move the camera awaaaay and space the animals more so the player can have a sense of sneaking on th animal and hunting it rather than walking around a pack of retarded teethless zombies and shooting at leisure.
Consider changing the music. It isn't serving the game and sound effects of walking and animal sounds would be more appreciated.
All in all, you need to reconsider your game design in general, you can make something good out of this with some changes.