Reviews for "Sim Fighter"

It's an interesting idea, but the execution ends up... fairly boring, actually. Too many fights repeated too many times(seriously, if you've gotten to the quarter finals, you really shouldn't need to run the qualifying rounds repeatedly) and the high dodge chances make for quite dull fights. And the last fight being random just seems like another cheap gimmick to make the game take longer to complete 100% while not actually making replays any more interesting.

Make the game half as long(+maybe a bit more challenging) and make getting the secret medals not rely completely on random chance, and this would easily be 4-star game.

Good game. Gon and Kenshiro appear as the final challenger far too often though, and nothing's more annoying than building up the entire game in hopes of beating one of the unbeaten final challengers and you plow through the easy Gon or Kenshiro way before you're done leveling and don't get a shot at any of the others.

It seems like you should have about a 1/8 chance of encountering any of the final challengers, but in practice Gon and Kenshiro appear far more often than any of the others, and this is evidenced by how many people have beaten those two versus some of the others as well.

As someone else pointed out, speed and dodge aren't consistent and clearly the computer opponent always gains some edge, but as long as the player is aware of this it's not too much of a problem -- just know that you'll need a lot more speed/dodge to "match" a much lower opponent's speed/dodge.

For strategy, you're going to have to decide what kind of build you want, complete with tradeoffs. Generally, a heavy-hitter but slower fighter, or a faster but weaker fighter seem common. You can try to match out everything, but then you'll end up with just sort of "jack of all trades master of none" type fighter who you might be able to get through the game with (especially against the easy Gon or Kenshiro) but there's a good chance you'd lose at any of the others with that build.

I've tried out stick-thin speed/dodge build someone else mentioned. It's not great. Yes you'll win against Kenshiro despite having less than 5 health but you're relying a lot on luck and don't really stand a chance against most of the other final fighters.

Sumo build is okay but isn't that great for pretty much similar reasons. If you go for sumo build, you're going to have to put a lot of points in speed and dodge, probably more than you'd want, ending up more as a "jack of all trades master of none" build rather than sumo.

I tend to lean toward Endomorph builds with specialty in at least some speed/dodge. Sumo just isn't a good choice with this as you'll end up too slow. Although Ectomorph + Sumo might be interesting.

Mesomorph + Wing Chun + Speed + Strength + Dodge = OP
Also Mesomorph + Jiu Jitsu + Strength + Armor + Speed ( get some health too)

I would of given this 5 stars but your point system is lop sided i had around 750+ speed, 92 dodge, 400 strength, 190ish health, and close to the same in armor. Don't forget i also only had like 3years left so that's why everything is so high. On to the lop sided part 750 speed 92 dodge and people with 100 speed and 25/50 dodge were doing better than i was in the fact they dodged more of my attacks and I had 92 dodge 92!!!. For some reason their speed being 100 or even 200 lasted forever when my 750 dropped like a rock, like i had dropped 250 speed before they dropped 25. (If stamina matters then you should add that stat)............ Still love this game just don't know if I'm going to keep playing

I beat Saitama et Kenshiro so far.
My advise, focus on doge (90), speed et strengh. When i beat Kenshiro i only had 3 health points and armor.