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Reviews for "Jumphobia"

This game has great level design, an original concept, and very responsive controls. There are also a good amount of levels available so it's satisfying for a short game. Plus the Level Maker feature is really great, giving players an opportunity to create their own levels if they're not satisfied with the current levels. The jump mechanic is actually really novel, and I think it's a great idea given my propensity to get my character to fall off platform ledges instead of jumping in platforming games (I'm sure I'm not the only one who's ever experienced this).

However, it's not perfect. My problem is not with the gameplay itself; that is mostly good. The difficulty was very fair too. The occasional bugs are what's annoying. You can easily get stuck in a level if you accidentally go back to the previous room. I had this problem with level called "An Obstructed Pathway". The following level had an arrow that changed the "gravity" of the room. Since the door to the previous room was still open, the character accidentally fell back to the previous room and since he was upside down there was no way he could exit the room. This is made especially annoying that if you exit to the menu, and if you want to get to that same point in the level, you have to play through the entire level from the beginning again. I'd say implement a checkpoint system that allows a player to return to a later room even after exiting the level, but I have a simpler solution (I actually think playing levels from the beginning is mostly fine); make the previous room inaccessible as soon as the player enters the next room. I see no reason to allow the player to access the previous room when there's nothing gained from doing so.

Can we get a separate music/sfx button? This game is otherwise very solid. I only had a few "I'm gonna tear my hair out!" moments and they were usually the last or next to last room of each puzzle. Someone's finally taken OoT jumping mechanics and turned it into a puzzle game.

extra credit for being creative. the design, style, and controls are very nice too.

There weren't enough levels! At least ... I don't think there were! Ha! Ha! Unique spin on platform games. I can see the potential in it!

Very cool idea!