That was unexpectedly fun! The one-button gauge mechanics makes for a fun decision making gimmick, however "pointless" it might be. I really like the adventure-esque puzzle in the game, involving some environment manipulation, name changing, etcetera.
Other than that, well, the presentation is rather empty, but that's okay, since this was obviously proposital, and having it any other way would make it way less special. So yeah, good stuff!