Giving you props for a creative twist to an old formula. I don't mind that the game is very short or very easy, because I regard this as a little test for the format. It works well enough; if you have more story in mind, go for it. We'll play it.
The setting is very surreal, from the three-letter name tags, to the barometer machine that really affects the weather (where can I get one of those?) to the ending of the chapter. I highly recommend you keep the surrealism going in future installments.
The only complaint I have is that the light-blue bars on the name selection were difficult for me to see clearly. Took me a while to get the in-game name entered properly, and because I wasn't sure what we going on, it took me a few letters at the beginning to even understand how the game worked. Had no problems with any of the other puzzles. Unless the puzzle directly connects to a situation with difficult visibility (say, you're driving in the rain), I would recommend using easy-to see colors on the sliders.
That's about it. The ambient sounds that change with the situation are a good idea. I'd even add a few more, like using a bird singing for the sunny day.
Interesting concept, solid execution. Ready for more?