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Reviews for "The Cloud"

Dodging smiles as the world grows dark, embarking on a journey, though where is this place that I must go? A monotone stroll through the days of gray, fighting for control. Can't decide if it was more inspiring or depressing, this little gem, but it feels like a strong piece. The repetitive game play adds to the sense of monotony, but at the same time I thought it was kind of fun. I guess the world is what you make it; the days only as gray as they seem in your mind? Hope it's not an all too personal piece btw, but more of a message. There's also light at the end of the tunnel! Also, no boxrocket in this one? Are you phasing out those, or was this a somber exception? Good game.

-cd-

JackAstral responds:

Thank you :) This is just an exception- they'll be back in my next game!

A couple things I unfortunately didn't like about this game :(. The Story was just kind of bland. the graphics and style were meh. and it was extremely repetitive. Not that I didn't think the game was completely bad. I Thought the minigame was decent and got a bit harder as it went on. and the music gave a bit of an atmosphere. plus i like the idea of dodging smiley's as a sign of depression. I see a bit of potential. Not a bad project to build on and make something with!

JackAstral responds:

Okay thanks! I'll look into improving those things a little

This guy needs vitamin D. 4,000 IUs (international units, i believe) should be the amount everyone gets, no matter what age you are (well, after 60, you should take more. How much more? idk) Anyways, when someone is vitamin D deficient, they are depressed, will more easily to contract diseases, have a higher chance of getting one of the types of diabetes, and much more.

JackAstral responds:

I never knew that- thanks!

I thought it was great I love the music gread job

JackAstral responds:

Thanks!

This game, as short and simple as it was, impacted me on a great level. Rarely have I played something that I've almost truly cried over. The minigame where you avoid the smiles, I feel like that represents something. Anybody who is truly so deep and submerged in pain, depression, anxiety, and anything else, they try to avoid things that will supposedly make them happy. But they avoid them because they know that those things won't do anything for them, so what's the point anyway? I feel like that's what the falling smiles represent. And the frown faces that you collect that further your score, they represent something too. In the midst of everything, the only thing that somebody will gather, is more hurt, more depression, more pain. Because that's all they can gather at that point. It only collects and furthers your hurt. This game truly hit me on a level that I rarely ever experience. You realize how so many lives today are... You realize how much pain so many people go through... And rarely do we ever even blink an eye about it. Rarely does it ever cross our minds. And so many people suffer until the suffering becomes too much to bear. It's a deep and cruel lesson to learn. But this game is so built in that. I'm glad this game was created. I'm glad to have played it. Please keep up the amazing work 08jackt. I look forward to more splendid work of yours.

JackAstral responds:

Thank you, that means a lot :)