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Reviews for "10 Seconds"

Fun idea! Here are a few pointers to make it even better:
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1) Since the game is called 10 Seconds (and the description says it changes every 10 seconds), I assume that the number at the top of the screen is counting to ten and when it gets there something changes. This isn't the case, and until I figured out that it was actually the amount of bricks you've flown passed, it is really confusing.
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2) The pull to the right is a bit disorienting because you don't initially expect it, and you die until you figure out that you're supposed to click. Normally, I would not have minded this, but (a.) there is no 'how to play' screen that I can feel silly for skipping and (b.) This is a "casual" game, and so mechanics need to feel intuitive for them to be successful. (ex. Line, a popular mobile game, starts you out falling towards the floor with a tunnel ahead of you, so it's obvious that, when you hit the wall and die, it means you fell, and you should try to move up next time).
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3) The game moves way too fast at the start. I would expect this difficulty later on, after I've gotten good with the games core mechanics. Try starting the game out slower, with less bricks and a dialed down pace, then as the player's score increases, speeding it up gradually.
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4) Please add some sound effects. There's really no excuse, since there's so many available online for absolutely free.

ParkerBurns responds:

I just want to say...this is a review! Laid out well and completely constructive (thanks). I am definitely going to try and fix/improve on everything stated here because I agree with all of it! Thanks for the feedback!

Pretty simplistic but addicting.

What kind of algorithm do you use to generate the blocks? Usually it's pretty hard, but then I had an easy series where I easily lasted awhile.

ParkerBurns responds:

It just randomly spawns a block along the width of the device. Nothing too specific.

everytime I get to 14 another screen appears and I die. other then that its not bad

ParkerBurns responds:

Huh? Interesting.

Omg guys, pick the second map, play for a while, then stop playing. You will see your screen going up and being all hazzy

The pull to the right is too hard and the pull to the left should be the same strength as the pull to the right

ParkerBurns responds:

They are programmed with the same speed. Unsure what you mean exactly but I will take a further look.