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Reviews for "Farmer Quest"

Not fun when enemies always get the lame upperhand because of constant skulls spawning in their favor.

I really enjoyed this game. The music was pleasant, the graphics were sweet and the game play was fun. So brovo. A really solid game.

I think this mix of RPG and match-3 really adds a new dimension to this type of game.
If there is a similar game out there, I haven't seen it yet.
Great job!

I got this error message by the way after my laptop went to sleep and I reopened it:
Level 3 stage6/8

Error: Error #1502
at starling.display::DisplayObjectContainer/render()
at starling.display::Sprite/render()
at starling.display::DisplayObjectContainer/render()
at starling.display::Sprite/render()
at starling.display::DisplayObjectContainer/render()
at starling.display::Sprite/render()
at starling.display::DisplayObjectContainer/render()
at starling.display::Sprite/render()
at starling.display::DisplayObjectContainer/render()
at starling.core::Starling/render()
at starling.core::Starling/nextFrame()
at starling.core::Starling/onEnterFrame()

wooood responds:

Fixed.
Thank you for letting me know.

TypeError: Error #1009
at mvc.model.ash.systems::SkillEffectSystem/applySkill()
at mvc.model.ash.systems::SkillEffectSystem/update()
at ash.core::Engine/update()
at ash.signals::Signal1/dispatch()
at ash.tick::FrameTickProvider/dispatchTick()
TypeError: Error #1009
at mvc.model.ash.systems::SkillEffectSystem/applySkill()
at mvc.model.ash.systems::SkillEffectSystem/update()
at ash.core::Engine/update()
at ash.signals::Signal1/dispatch()
at ash.tick::FrameTickProvider/dispatchTick()
TypeError: Error #1009
at mvc.model.ash.systems::SkillEffectSystem/applySkill()
at mvc.model.ash.systems::SkillEffectSystem/update()
at ash.core::Engine/update()
at ash.signals::Signal1/dispatch()
at ash.tick::FrameTickProvider/dispatchTick()
TypeError: Error #1009
at mvc.model.ash.systems::SkillEffectSystem/applySkill()
at mvc.model.ash.systems::SkillEffectSystem/update()
at ash.core::Engine/update()
at ash.signals::Signal1/dispatch()
at ash.tick::FrameTickProvider/dispatchTick()
TypeError: Error #1009\

It was great up until this point on Level 5-First Round. :( Kept getting this warning on a screen that covered the entire game. Makes it unplayable.
Was a little slow but its an rpg, So its fun and takes a bit to get upgraded.

+ match3 mechanics refreshed
- it is very poor, just match 3 or 4 or 5
+ good artwork
- very slow-paced and I don't agree with previous comments - it IS a problem IMHO
- he special move is as good as hidden, I noticed it only after I upgraded it and was actually seeking how to use it
- although I watched the cut-scene that unlocks the new character it wasn't obvious at all that I could use it and that it is better
+ good programming, no errors, no glitches, no lags

I evaluate it as a good game which desperately needs few game-design tweaks.