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Reviews for "Submachine 10: the Exit"

Wow... just wow... I wonder if the concept is that M wanted to help people escape the Submachine like the Matrix idea, and each time he goes after one, the sub-machine resets itself or if every sublayer actually has the exact same thing and one more person is able to escape using the clues left in the notes infused with karma. Who invented the submachine? How many people before me (the person who just escaped) was able to get out?

WHO IS SUNSHINE_BUNNYGIRL_17?

I guess time and space doesn't exist per say in the Submachine, or else it can pass by at a different rate, but it seems that our time travelers are aging a bit.

You know, Mr. Skutnik, It might have been 10 years for you, but ever since the Lab, ( Sub 4 I believe), I have been replaying every one of your Submachine games from the beginning. I just finished doing so now. I will admit that I don't have the ability not to use a hint here or there, especially for some pesky little secrets ( like the one in the red storage room in this game), but I have enjoyed every moment of it. It's because of artists like you that I work hard in order to make more than I need... so that I can offer you monthly contributions through Patreon. However, right now I can't, so I play the games and give reviews... It's been.... never that a game or series of game left me with the emptiness that lingers within a fan when a series ends. I have played series that have lasted far beyond 10 parts, but they haven't come close to the involvement that I have felt playing your games... Especially the questions I am left with.

I hope you don't mind, but I'd like to share a walkthrough that, in my opinion has really honored you by not showing the notes, secrets' messages or end of the game. I got it after searching jayisgames for hints when I got stuck and this has helped me get a glimps of what to do next, until I needed it again.

https://www.youtube.com/watch?v=zOT4IFnZVgg

I have yet to know if you had planned Submachine 10 to tie into the other submachines as well as you did, or if you just used whatever you could to tie it all together, since pointless aspects in other games, like the Arcade game in the Lighthouse basement, were rather pointless in their original apperance. But it really doesn't matter. It was stitched together seamlessly and flawlessly.

I still have about 9'900 characters allowed that are left, and I would gladly use them to sing your praises, but, in all honestly, I am just awestruck and amazed at the experiance you have created and I have shared with you through your game. You are an amazing game master creator, a wonderful storyteller, and a beautiful historian by capturing aspects of the past in each of your games.

Well done. Bravo. Kudos and farewell.

Until your next release.

This final game... just perfect! I've loved the series from the very beginning, so many years ago, and i can't believe it's finally over. Thank you so much for creating this wonderful universe!!

Love the final scene: Mateusz bidding us farewell as sunshine_bunnygirl_17 and Einstein look on. It felt nostalgic to revisit so many familiar places (with very different puzzles) from previous Submachines. I expected to find a hammer somewhere but was so engrossed it didn't matter. The finale of the best escape game series ever is an absolute masterpiece. Thank you for inviting us to travel through your universe, MS... a beautiful ending to an extraordinary journey.

FREEEEEEEEEDOMMMMMMMMMM

It only took me 8 years.

What a wild ride. Thank you for this experience from start to finish.

This was an amazing experience!! Thank you for the series!