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Reviews for "MOBS, INC."

wish you can add some controller input into this game for newgrounds, steam and bluetooth/usb controller's.

playing with a mouse hurts my fingers and it's a good game.

just add in some controller ports and i would buy this app for my samsung galaxy s5.

i'm giving this game 4 stars!

I would love to see a Mobs Inc 2 with an expanded concept, things like different characters, more dungeons, etc. Or you could go a different route and devote time to the currently nameless mob we have and tell us more about him. But more than anything I'd like to see a story, a passable one, doesn't even have to be any depth to it (think guitar hero 3), but it would be a shame for a game with such potential to go unspent.
As for this one, brilliantly done, absolutely no complaints about what's there, only what isn't. Obviously being made in such a short time there wasn't time to build on mechanics it had, so the game feels short, and lacks that power to keep you playing for a long time. Other than that, the mechanics are fantastic, it's got that harsh, unforgiving feel and every move you make feels satisfying. You earn those promotions, and it feels like you really earned them. The music was great, the controls felt like they were on point, and the art/animation is impactful. 9/10

This was really fantastic! I'd love to see a mobile version of this game! Heck, I just want to see it developed past what it already is!

a) More tangible feedback on when the player character gets injured. It's really hard to tell; for the first 40 levels I thought I was a one-hit one-kill and wasted a lotta time trying to dodge (bloodier screen? there's too many bars to look at, so maybe a counter? [ ] [ ] [ ] and you lose a square each time you get hit, etc.

b) Maybe the level bar in the top left can fill up when you're gaining XP? Granted you don't want the HUD to distract the player from the main gameplay (it's VERY action-paced understandably, it's hard to tear my eyes away to see how many levels until I'm safe!).

c) Some customisation, i.e. choosing attacks versus survivability/dash length/speed. Or another character type? One that focuses on range or some other gameplay type (that said I really do prefer just squelching past the enemies! :P)

Overall, I really want to pay money for this game! You all deserve it :)

Really enjoyable, quick, fun, and has me wasting more time than I'd like to admit.

Died lvl 100. good game