I really enjoyed the game and the aesthetic choices that were made with it. It's functional as a clicker game and the use of multiple "currencies" (mews, mlg-ness, experience gems etc.) set it apart from some of the others I have played. It has a good level of depth and progresses at a fairly satisfying pace. I also enjoyed that rebirth becomes more taxing in each subsequent play through as the player is forced to reach new levels before rebirth becomes available. Idle gain, though not perfect idle gain, is a plus. The idea of an ascension function on top of rebirth should add an even greater layer of depth.
I say "idea of ascension" because at the time of writing this, using ascension will break the game completely. Idle currency gain becomes negative and the more buildings that are purchased, the faster you become unable to progress. Clicking becomes the only possible method of advancing and the game is essentially unplayable.
I also found the game subject to random crashing. It was irritating, but that auto save function prevented it from being more than this.
Ultimately a fun clicker I would recommend to anyone looking to kill some time, with the caveat that ascension should be avoided at all cost unless game is patched.