This is a decent alpha, however it is extremely text heavy and without much guidance (For example it took me several days to find that I could get OFF the ship). The riddles from the shopkeeper were excessive for obtaining one item. I suspect it could be seen as a premium object, but establish it as such. Improvement is needed in the grammar of the text in many places (please don't ever push your penis THROUGH someone, gently slide it into them after seeking permission and receiving it; holly crap should be holy crap, etc.).
Some improvements I suggest:
- add mute button for sounds, and music
- get a beta reader for your script (for spelling and grammatical errors)
- add textboxes over objects/characters that can be interacted with
- add shortcuts to the queen/other primary objectives on planet instead of making us slog through four screens
- adjust the amount of energy it takes to study, practice being charming (also, how about not looking the mirror to get charming, but trying out your skills on a real person- like the natives!), and strength training. 50 is excessive and wastes days that you barely have in the alpha; 30 is a better fit.
- sprinkle puzzles lightly throughout instead of slamming them all down in the same place
- for the actual physical PUZZLE, either give a visual hint (slap that symbol over the door), or better guidelines. That was a massive number of pieces to put together without knowing what it was making.
- for the quiz, a red light, an x- SOMETHING to let us know which question we are getting wrong
- for interactions with the queen, as it stands, it takes six days to finish seducing her. That's too long in a thirty day span (1/10th of your time has to be left over for her, IF you manage to seduce her the first night), and the entire extra day it costs because you must have full energy to go on the first date, even though that date will only cost you 20 energy, is inexplicable.
- improve characterizations of non-primary characters (e.g. Allison could have been in love with you, but no longer knows who you are; Roselyn could mention on a "date" that she often feels lonely and isolated as a ruler although she knows her people adore her, and so on.)
- improve characterization of your main character. Look, there's a difference between Joe Everyman and Joe-the-serious-jerk, and it's mostly down to how he treats others. He can be confused about his primary objective- except he isn't. He can fall in love with someone, or admire their physical beauty instead of just popping a boner. He can be okay with doing favors without complaining about how terrible kids are, or how hard the task is. How about our hero develops flashbacks (maybe he had a dog, maybe he and Allison were an item, maybe he was MLG PRO, maybe he was a dating sim otaku), or spends a little time once a week thinking about his interactions (tailored to which planet he's been to) or his accomplishments- give him some MEAT to his story.
Basically, you have a good START, but you need a better story to ride along through, less intensive puzzle time, and better interfacing for players in general. Keep at it!