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Reviews for "Specter Knight"

Bug: Upgrading Spell level does not reduce the cool down. I got my spell level to 9 and my fire ball still has to wait 7 seconds to cool down. Should be almost 5 second cool down.

other then that is a good game.

very well made game my friend!

UknownXL responds:

Thanks for the feedback! It made our day

I really like this game except there is one part that really peeves me. I hate that, if there is anything behind a tree, I cannot see it. Like gems, or enemies. I just wish that if there was something like that there they would become translucent instead of solid. Just a small problem...

UknownXL responds:

Thank you for the feedback!

First I ahve to say this is an Awesome game! Big props for the guys who created this game.
Tho' there is a few problems.. well not 'problems' but more like some Notes I have to share about the game, so please read carefuly.

1. Mage specs are over-powered. - I defeated all bosses and mobs simply with Spaming Spells, It was so easy that I didn't even had to Level Up my Health and I only died twice in the game with around 150 HP. I would Suggest to Add Mana Bar to reduce the Spam and also consider to reduce abit damage or add CD to some Spells.

2.The spell 'Summon Earth' is simply useless. - It has a huge time of CD , really low aggro distance and practicly kinda dumb I can say. I would suggest to rescale the Summon HP and ATT and Add 'Following' Mechanism to it.

3. The Third Boss have Bugs. -Sometimes the Boss just walk to you and don't Attack you nor throw any of his green balls, while at the same time you can't attack him with any spell or simple sword Attack; "Blocked".

4.Healing Spell is Over-Powered. - With this skill it just makes the game even more easier with the Mage Spec, You can basicly abuse it and heal everytime before you die making the game boring and the Potions completly useless and meaningless. I would suggest to Limit it to 1 Heal per Floor and reduce the Healing damage to make the game abit more harder.

5.Bosses have the easiest patterns. - All the bosses have really easy patterns to their attacks you just need to see it once and you got it. Kinda make it less exciting to face a Boss. I would suggest to remaster the bosses movements and patterns, making it more confusing and have faster speed or more rapid fires to make the Player run like a bitch (hehe). Even making the Boss jump out the map for few seconds and surprise the Player would make me Tense. And on the way adding a near Spawn to the Boss if the Player will fail alot to learn the Bosses Patterns.

7. Sword & Shield Spec kinda Dull and Boring. - I'm speaking about the Left Upgrades Bar in the First Page. I didn't used them at all because it felt really Dull and Boring after a while and sticked to moving around the mobs to avoid their Attacks. I would suggest to add a second for Bar for Weapon & Shield Spells for example; 'q' 'w' 'e' 'r' 't'. And Remaster new spell Like-Warrior style; "Leap of Death- Player leap with force on multi amount of Mobs Dealing the damage and push them away",
"Sadistic Desire- Player get small amount of HP from killing mobs in close combat." ,
"Breaking Point- Player explodes with Rage burning up on Blood & Fire, Making him push mobs further with strikes and deal additional damage for short time and take less damge"
"Deep Penetration(LOL)- Player has chance after a succssful strike applying Damage per Tick on mobs making them slow and lose small amout of health."

This is basicaly all I have to add about the game.
But again the Game is fantastic and was really fun to play, the Art is simply Stunning and Polished really well. Thank you for it, I had realy good time with it.

Cheers.

Ehhh... It's alright. Had trouble opening up the menu at first.