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Reviews for "Flappy Economics"

mehh not really anything new:p

FreeEconHelp responds:

I agree, these principles have been around for at least a century :P
I promise my next game will include some neo-liberal real business cycle theories adjusted for baysian learning ;)

I AM SO CONFLICTED! EVERYTHING YOU HAVE DONE IS EITHER HORRIBLE OR AMAZING! >XD

After playing this for a while and slowly getting all of the achievements (Except Master and Godly) I think I finally have the fairest decision...

First let's list why this is THE BEST WORST GAME EVER!
HORRIBLE:
- IT'S A FLAPPY BIRD CLONE!
- Seriously? Flappy Economics? Stupid click bait
- The whole deadweight and tax thing was just random so you have to suffer consequences based on luck on a skill game... LUCK AND SKILL DO NOT MIX!
- You probably didn't even notice that EVERY TIME YOU PLAY a random event increases or decreases your demand and/or stock and tampers with the pipe length... This is horrible because random events should be interesting... Things become more interesting when they become rare... This happens every 20 seconds and only has a small influence despite the mini-wall of text you won't be bothered to read...
- NO care AT ALL for the late gameplay, for a couple of reasons...
1. The more you play the harder it gets and after playing this for nearly 2 hours (God did I just admit I spent 2 hours on this to the malicious little internet?) I found the only way to make it easier was if either your stock or demand went down, but even if you get that to happen the blue pipe it adds in (I'll get back to that) doesn't exactly help and the change is so slight you may as well not even have it, so pretty much the more you play the harder it gets and you can't do anything about it...
2.Since the late game is VERY lazily programmed it's glitchy and boring, in fact I saw the bottom of the pipe where it just cuts off on 9 occasions because the pipes were so unforgivingly extended
3.The upgrades don't do anything except get you more money to get more upgrades which is pointless! You can make the supply and demand unbalanced but 9 times out of 10 it backfires and they don't do ANYTHING else, it's satisfying at first, but it doesn't take long before upgrading turns monotonous
4. THIS JUST SHOWS HOW LAZY THE PROGRAMMING IS AT TIMES! Once you get to a certain point some achievements become impossible! YES! YOU READ THAT RIGHT! After getting every upgrade I tried to get Master by scoring 30 or over, but by this point the pipes actually HAVE NO GAP by 27, so I got all the way to 27 and then a wall with no way through over or under appeared and killed me! This was with the demand down as well!

AMAZING:
- Flappy bird only gave me 5 minutes of entertainment because it never felt possible and if I did progress nothing changes but this has a sense of progression from the upgrades so it feels possible!
- Achievements give progression purpose
- CUSTOM PHYSICS INGENIOUS!
- This is a Flappy game with some originality... Let that sink in for a second...

So in conclusion it looks like I should give this a 1 star... I mean I ripped it apart in the negative section and pretty much all I said in the positive is it's better than most Flappy clones which isn't saying much AT ALL!

So, WHY THE HELL DID I GIVE IT 4.5 STARS!?

Because I went in too deep...

As atrocious as this game can be, it only really shows when you go for about 40 minutes... and this was NOT made to be played for too long, as a game to regularly replay and revisit this is a s**t pile...

But as a quick game to play for a couple of minutes... Great job...

FreeEconHelp responds:

I apologize for causing you torment, but thank you for the review!

hilarious

Nice thing! And educating :-) Ahhh the power of economy... ;-) Got almost all medals... almost, because after making all upgrades I received the Pro medal and the Deadweight one seems broken at the moment. While fixing make sure that the people that already reached this level would only need to reenter the game without having to restart the game as a whole.
I especially liked the option to customize the flappy $'s movement.
The idea of this game even made me think about possible adjustments, for example why not making something like flappy $ meets tycoon? The player would have an opportunity to make decisions about the owned business, which would affect the supply, demand (make for example campaigns introducing the product to a broader audience, changing the targeting). Sometimes an unexpected situations on the market could occure, making the game more difficult for a while and if the player would deal with it, would as well get benefits from it (special profit, experience etc).
The game has a great potential for further development :-)

FreeEconHelp responds:

Thanks for the review! I will look into the deadweight medal error.

All i want are the medals and also good idea to use the flappy bird game and make people learn good job.