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Reviews for "Letter for Mimi 2"

I did like the game for its cuteness and dialogue (you made it a little less diabetic cute and weird, which is good in my tastes).
- I also liked that you could see other areas, but couldn't reach them (this actually made me a little upset as it felt like they were secrets that were out of reach, but it made it so even after you finished the game, it still contained some mystery and unexplored adventure.
- Your choice in missions in this game were pretty fun and definitely weren't always easy to figure out like the hide and seek boulder one (though repeating the boulder pushing puzzle from the first was pretty lame, sorry).
- I like the character development you did from the first game to this one for some of the characters (it is very subtle, but still noticeable).
- Thank you for including medals. That is one way to draw people to play your game (because not only do I get to have fun, but I rack up points at the same time).

Things I suggest improving on:
- Try making the next game longer and more expansive.
- the fact that the items from the previous game were carried over and not used (except for the keys) was a little disappointing (it was like getting a cool weapon and not getting the chance to use it).
- You reused a few things from your previous game, like the main character sprite and other characters (this is understandable and okay), but you made the main mission to gather huge pencils, the first thing you picked up in the first game and you used the daisy sprite from the first game for Clara (or at least I think it is the same. It looks similar). I know you made other new ones, but it is best to walk a fine line when reusing stuff because some players may get turned off by this if they feel like they are playing a rehashing of the original one.
- I'd take a look at Reaching Finality before you implement the battle system, as I think it would be a good fit for your game.

I can't think of much else to say, but that I hope your next release and this one go well. Let me know if you'd like any help with game design and sprite creations (I just started making some and have gotten decent at doing so).

kcnh responds:

Thank you for your extensive review. You were one of the first people to find the secret, good job!

The idea behind the road you could see when walking on the right part of the island was, as you mentioned, to create a feeling that there is more in the world than you can walk to at the moment. The same goes for the monsters you can see walking on Route 1. It is also good to hear that the character development came across as intended.

If I had used the same items as in the first game for the puzzles and quests, they would also have been the same (more or less): using the pickaxe to break rocks, the axe to chop trees, etc.
But you're right that they should have had at least some function in the game.

The Daisy sprite was the same as used by Clara. I decided to re-use that once since I assumed not a lot of people had found the secret in the first game.
You make a valid point about the Huge Pencils, but I think it would not have mattered much if it would say, 10 strawberries instead. The Huge Pencils allowed me to put in some jokes and it is a reference to the first game as you mentioned.

Reaching Finality has a zelda-esque combat system, my plan is to make it turn-based as in Final Fantasy 1.
Having a turn-based system will allow for a party to fight and thus create a more interaction between the player and his environment: imagine Hannah joining your party to help find her sister.
But nothing is in stone yet, so I will definitely take other systems in consideration.

For this game I tried to continue the story which was established in Letter for Mimi 1, but as that game had a bit of a lousy story, I had to make some choices about parts which I wanted to re-use.
This lead to some inconsistencies, such as that Daisy cannot be found in this game even though she mentions she will be there in Letter for Mimi 1. So, I decided to apply her sprite to a different character.

I will use your feedback for the next games I will make. :)