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Reviews for "The Company of Copperhill"

I dosent play the game yet it's look very cool and there's a FURRY in the game that make the game look cool

the battle system works well, but the battles themselves are monotonous and get repetetive fast. the character designs are good and the classes are designed... okay i guess. kinda wish i had a preview as to what skills they had. overall a good game

This is a very nice game. Spent quite a while going through it, I was lucky to have a winning combination of party members from the beginning.

[This is where I divulge my tactics and gameplay settings and experience, feel free to skip if not interested or read on for tips and shit]

Cinnacat as monk, Dawncaller as Guardian, Lorena as Sorceress, Trickfoot as Thief, Warren as Hunter. Guardian and Sorceress is an incredibly good match up, Sorceress can dish out massive damage and Guardian can heal equally as much for the entire party. Anything else had negligible effect, especially Hunter who only really had high HP going for him. Thief is useful for early game pick ups, food is not as important as gold really, but is good to replenish energy especially late game where Guardian can just mass heal the group. Ended up having 170-ish food by the end of the game with Thief steals. Monk and Hunter weren't exactly the most useful of classes, though the Monk was better than the Hunter. They both seem to dish out mediocre damage until high levels, at one point the Thief's base attack out dealing both their haymakers. Good tanks though.

[End of Tactics]

Now the actual review. The game was for me at least, relaxingly enjoyable despite the description saying brutally hard. I got lucky I guess, or have a knack for class planning.
The art was superb and has a unique character, especially TO the characters. Aside from the grunt enemies, the playable characters themselves gave off some sense of feeling to them. The two kittens Cinnacat and Trickfoot being small and spry and having this cutesy art to them, while on the other end the give no shits Warren is a giant gruff canine in worn mercenary-like armour having this pseudo realistic art. It really gave them each a personality.
Gameplay was not too challenging, it was for challenging in the beginning actually because I didn't have a plan really. Eventually devolved into the glass cannon and heavy healer combo focus mentioned above. I did run into a few hitches here and there. It seemed that even when your characters are removed from battle, you can still heal them, which I'm not entirely sure is a bug or a feature. Either way it confused the hell out of me when Trickfoot was knocked out twice in battle. Another bug which wasn't so helpful was sometimes the enemy damage counter lies to you. I believe it was the fiended man or something? The last enemy. Says it did about 19 damage. Warren had 30 at the time. He died instantly even though he had more than enough health to take it. That was the only time it happened though and also confused me since he had the highest HP out of all my party. A more complex battle system of some sorts would have been nice. Seems a bit empty with just the cycle of attack, get hit, heal, attack etc. Very old school Final Fantasy, but that's not necessarily a bad thing. But hey, 4 days work it's still a fun battle system so can't complain there.
Story, honestly I wasn't really paying attention. I was more interested in how the party members interacted with each other and how different each races culture was. The actual story of having to hunt down a guy that has the key to stopping a growing danger or something has been tried and true that it's just kinda dry to me now. Unless there's some sort of twist I didn't see coming later in the future game, I can already imagine how it ends. The actual flavour of the story was the characters, knowing their past and whatnot.
Music variety was lacking. Kinda got sick of hearing the same calming loop over and over again while deciding my upgrades and resting options. Music is just as important a factor in setting mood and world as the art style which was really good. I guess if the feeling was mystical fantasy forest, I guess it works. Unfortunately the game does not take place in just a forest, probably. I think mountains were involved near the end.

Still, for 4 days work it's a rather fun game. Beat it once, I may try it again with different classes. Maybe I can actually get Warren to do something this time. Good job man.

Looks great but I know it's just me, that I hope I could put my healers back and
tanks at the front, but it being turn based it doesn't matter so the AI will hit unhindered. still for what it is, it 's nice. I like the story & the character design and I like the fact it has no bugs. in other games I recall the mouse being glitchy and the interface, some stuff would stop working though I love your point & clicks to death. I like how immersive your worlds are. I sort of wish it would get funding and it would get made into an animated 2d game on steam with customizable characters, and tactical placement. Cheers.

Good game. Reminds me of first Epic Battle Fantasy.
As for possible improvements: noting that there will be 5 characters at the beginning would help those who hadn't played previous game. Also showing skills on job selection menu would be a good idea too.
And for finishing touch some sort of reward at the end, it feels a bit empty.
Also, game gets really easy if you limit yourself to stealing and healing jobs (healers attack when most of the team is OK). It takes a while this way, though.