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Reviews for "Logical Element"

My advice to you:
+ Use this engine and make an app for peoples' phones.
+Update that app with common IC's - to let people get a practical approach to how that IC works.
+over time, introduce function generators and other tools to make this an industry leading circuit design tool.

Manufacturers would pay to have their chips listed over a competitors. And it would make things very easy to diagnose for me.

GooDMage responds:

Thanks!
It's nice plan :3

As a computer scientist. I love this game!
However when I showed it to some students I tutor it became clear to me that they would easily forget the symbols for different gates (especially the diode for some reason). So as a teaching tool, it would be nice to have a popup menu you could open to show the names and definitions of each gate.

As other commenters have said though, it's not much of a game in that it doesn't have goals. I would suggest creating some levels biased on real world projects, such as a simple calculator, clock, timer, multi-switch light-switch, etc.

Thank you for this game, and I look forward to more from you! I favorited this game to find again later. I hope there is an update!

GooDMage responds:

Thanks!
Maybe i release this in second part!

Add real scheme possible too only on second part!

No major updates :c

Oh awesome concept, cool use of the circuits notation to teach people the working of these and letting them enjoy it as a game! love you boy. carry on

GooDMage responds:

Thanks x)

So, I payed this AFTER reading other comments. And, unfortunately, I agree. The game is good; it has a good premise, and looks clean, but lacks the motivation of an actual game.
I'll append those comments by saying: if you've ever tinkered around with redstone in Minecraft, you've done this sort of thing before. And that would be good, except for the fact that you can, in fact, skip all the logic.
But, hope is not lost. A good way to make this a bit better would be to: add more complex gates, put a time limit on the stages, or have a limited number of toggles per stage. I noticed that, even when I was working the logic out, I made mistakes. But, in this fairly open game, there is no penalty for mistakes. Just toggle the offending switch, and there you go. With a limited amount of time or a limited amount of toggles, my mistakes become somewhat more dire.

My final comment is yet another criticism, but not really one that can be fixed. The source matter suffers from being highly linear, which makes it something less than an average puzzle game. Honestly, I don't know how to fix that, aside from making the circuits much more complex, or having multiple circuits end at one output. Ah, well; Food for thought.

GooDMage responds:

Thanks!
I think add "Penalty" on the second part!

I just beat the game and I still have no idea what the rules are. The first 20 or so I solved simply by counting up in binary. The rest I was able to monkey with and make educated guesses. The binary system is neat, but it damages the replay value of this game tremendously.

GooDMage responds:

xD
Oh... i try to make second part more harder for you :)
Thanks!