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Reviews for "Sentry Knight Conquest"

Pros:

* Lots of different maps, which is fairly rare in arena shooters
* Good enemy variety, mechanically, at least

Cons:

* Upgrades feel underwhelming, and there's not much room to personalize according to your playstyle
* A lot of enemies are more annoying than anything else
* Camera is too close; the maps aren't large enough to justify not being able to see everything (particularly considering certain objectives)
* Some objectives are way harder than others, despite being worth as much

Quibbles:

* There's an upgrade to decrease your hitbox, but no way to tell what your hitbox is
* The cash from stars and rewards is kind of pathetic
* Maps are kind of ugly
* I have a tendency to occasionally mistake my pet for an enemy, given that everything else that moves is trying to kill me

Overall, above average, but not exemplary

Tyler responds:

thanks for the feedback!

upgrade to "decrease hitbox size"

never seen that before. that's pretty cool.

i absolutely hate the skill system. i could not ever get a skill off without taking damage because i have to take my fingers off the movement keys to hit a number button.

why isn't it q/e to cycle active ability and right click to cast it? why wouldn't you do that..?

i changed them to space, shift, and ctrl, but how nice it would have been to have it on right click.

right click CAN be used reliably and consistently in web-based apps now, so you have NO EXCUSE.

still a good game but i don't like how difficult some of the stars are. like killing the first boss in less than a minute.

and despite upgrading my hitbox, it made no discernible difference whatsoever. oh and the weapon caps out at a really crappy damage level.

As usual, a very good game. The aiming system is smooth, and I like the arena-style of the game, breaking away from the tower defense of 1 and 2. The general combat was pretty good, though I found myself simply strafing around the edge of the map and firing towards the center blindly. I don't really count that against you, as that's usually how games like this go for me.

A couple of things that could use improvement:
As others have stated, the use of the spells on the number keys is a little difficult to work with. With the tower defense, they were fine because you didn't have to worry about moving at the same time. It makes sense that it's difficult to use magic and move at the same time, but it hurts the game play. I would suggest making the player invulnerable for a second while it casts? Whatever you think works.
I have mixed feelings about the upgrade system of the game. While each possible upgrade made sense, they didn't feel like they were upgraded. I noticed the difference, but just the feel of the game didn't change.
I also noticed a small hitch: whenever I was up against a wall, my shot would often get absorbed by the wall. This was especially annoying when trying to cast spells, as I would commonly be backing into the wall to avoid getting hit.
Overall, this is a good game, but I feel like not as much effort was put into this as other games. I maxed out my character stats within probably an hour of play time. Most levels are either very easy to 3-star, or near impossible to do so. The game felt cheap and short, and there were a lot of places that I saw room for expansion, especially when compared to the previous sentry knights.
It's a good game, but not as good as it could be.

whenever I wanna complete a challenge, there's a glitch were one of the slime is invisible and it'll almost make me lose a challenge, that's the only complaint I have, overall, this game is good

The harder a game is the better the more profound the feeling of accomplishment like this game here, The game is pretty fun and you have some nice energy with this one that one medal untouchable I think it was, that was a pretty tough one, But the game itself was nice

~X~