A fairly good game that is visually up to the usual standard, but its ruined by a couple of things.
A lot of times in a lot of your games, the clues dont always add up. using the flashlight to find one of the jewels for instance... there is no clue for that. its just blind luck.
Perhaps worse, and this really annoys me, is when you mix up the number clue at the end. Thats just stupid. if you give someone a string of numbers to open an essential part of the quest items, but the actual code is in a different sequence without supplying a clue that its changed, then its a pointless part of the game and effectively broken. No-one will solve that without looking at the walkthrough, and thats reflecting on your games negatively.
Apart from those game breaking things, every game you make is interesting and visually excellent, but you really need to work on those quests and clues pointing the player in the right direction. Some parts of this game make it impossible without the walkthrough, and thats not what I expect from any game