Tiresome. Music got muted almost immediately - maybe time for some different music (game feels really empty without any BGM). Didn't feel like any new ground was broken with this game - what little story there is feels awfully contrived - maybe spend some time actually developing the story??
For example, start with "Your father recently passed away. Today you meet the executor of his will." So you leave your house (I'm sure you've got a picture of a nice house stashed somewhere) by clicking on your car with your keys. At Bill's office, you can click on the building to find "Bill's Office is in here. He was your father's solicitor and trusted friend for many years". Click on door to enter building and go straight to Bill's office. In Bill's office he hold out an envelope to you, saying "Other than inheriting your father's estate, he also wanted you to have this". Inside the envelope is a list of addresses, the first of which is the Adandoned Asylum in Humphrey, New York, with the words "Magic Book" written next to it... obviously your next destination is the Abandoned Asylum!
Clue for Bill Johnson is lame: should have been graffiti carved with purpose on the toilet wall rather than written on a piece of special non-rot paper. And the mysterious dude is a bit stupid - how long has he been waiting there? What's wrong with a box that requires you insert the gems... you could even have for the description: "A gem activated box! Your father use to talk about these - you always thought he was making them up!"
One other thing: ANYONE could have wandered past an solved these. There really needs to be a diffraction grating or something gifted from this father figure that lets you see the clues... or at least makes them glint slightly so you know which ah, a clue... (this means you can hide the clues in plain site: like the building can have a proper name, but only certain letters glow!!; or all the graves can be numbered, but only two glow!!)
With a bit more thought and better writing, this COULD be a fantastic series. As it is, it is just another excuse for ANOTHER "puzzle" game.
D: vines: silver key
C: hint = deus ox
E: candle: blue key
H: stuck door: green key
N: hint = 247 285
M: number box: gold key
A: toilet: red gem; hint = Bill Johnson
O: Bill Johnson: purple key
R: hammer (on floor near door); hint (glass above door) = ┘┌└ ┐ └ ┐┘┌
Q: word box: binoculars
N: star gravestone: purple gem
L: triangle box: green gem
M: darkness: blue gem
D: distance: hint=5247136
I: green squares box: press the green squares in the correct order (the hint gives you number of the green square = the first square is "5", the second square is "2", the third square is "4", the fourth square is "7", the fifth square is "1", the sixth square is "3", and the seventh square is "6" = so you press the fifth, then second, then sixth, then third, then fifth, then seventh, then fourth square to open the box!!)