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Reviews for "Ahri x Felisyor - M/F [animated]"

There's a lot of potential here, but I see some of it untapped...

If you took a serious look at "Mitsies..." you'd find more interactions to offer. Not to say you should "dead-on" copy style... in fact, please don't. Do your own thing. At the same time, there are things to offer in the code and interactivity that will make your work truly stand out. Your cinematic isn't bad either, but the argument stands that you have what it takes to go to the next level. You just have to pick which 'direction' you're going to take with it and go there.
I think you have every speck of talent and skill to tell what you want to tell (and frankly, there's money in it)... I believe you will grow and develop as an artist either way you want, so my biggest word to you is to decide how you want to develop, and then breathe... relax... keep doing and you'll definitely get there from here.

washatv responds:

hey, thanks for the feedback!
well, there's two factors that limits my animations for been more interactive:
1. the animations are pre-rendered, that means that I'm using the flash just to add sounds and interactivity, so even if I add something different, still will not be fully interact, for example, if I want to make a zoom scene in flash, I'll have to first make it on After Effects, pre-render it and add on flash using code to control it, and that's connects with my second factor
2. coding! I suck with it! haha usually I expand too much time just trying to figuring out how to make something work. that's really frustrating and I feel like I'm wasting my time and could be animating something else.
that's why I expand some time creating this "framework" where I just have to put the videos, adjust the sounds while everything else is already in place.

in the other hand, the videos are really fun to work with, as I still working on the animation and not smashing my head against the wall trying to figure out where the hell do I put the if/else lol

both types of animation (cinematic and interactivity) are made for the fans to have fun and that's the most important part for me :)

maybe in the future I can expand more this interactivity, but for now it's gonna keep like this :)

nice