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Reviews for "Unfographics"

Eh. It was okay.

Going to have to with 3. Great concept, but glitchy as hell. Also, the third level, which requires you to rotate the chinmey by right clicking or using the mouse wheel? Yeah, what about standard Mac mouses which don't have wheels and don;t let you click both left and right at the same time? Had to stop playing there and then as I couldn;t physically continue the game.

FernandoBarba responds:

Sorry, never payed attention to mac, didnt know that mac mouse lacks of middle wheel :O

I have to say it as not worth me having to restart the game so many times. I did not care too much for the music, I would have liked a mute button. Aslo, really easy and boring puzzles, where the hardest part is just figuring where to drag stuff. I also found the ending kind of lame. It's a shame, because this really is a great concept for a game, just not executed that well. I feel like if you were to expand the game, in length and variety, you could make a fantastic game.
I will give a hints, the information on the second level is all pertinent, except for one; the nuclear symbol is important; the boxes are a red herring, look for everything you can change.

FernandoBarba responds:

Thx! Thx! yes, it have a lot of glitches, and have a lot to polish, in my defense, i did it in a big rush in 5 days only :D
And about the difficult, half of the people found the game really hard, other really easy. My intention was to make it easy, to be more like an exploration game. i will maybe make a full game out of this, with lots of maps and scaling difficult and tips :)

Good concept, but there is no in between on the problem solving. It's either incredibly easy, or incredibly hard. I got stuck on level three, and let me tell you; nothing except the percentages move, and I tried dragging them EVERYWHERE and they would not do sh*t. I'm finally just going to give up.

FernandoBarba responds:

yes, people find the puzzles too hard, or too easy (all of them)
The pole in the third lvl must be used to "create" a windmill with the nuclear simbol

Cheers!

could be longer and the puzzles more complex but also more logical (in that it is more clear about the mechanics by which you will solve the puzzle). For the gravity level, don't set gravity to zero, just set it to 220.

FernandoBarba responds:

Yes, i would love to make it longer, increasing the complex of each lvl, but it is a game for a jam, and i did it in five days :p
Im planing to make this a real game though