Oh, cool, you made a thing. It's been a while since you made a thing. You should make more things.
The game was neat, but I felt like there's not a lot to review since it had little things going on. It was pretty linear and simple for most of the time. The eerie atmosphere was well done, but I felt like you paid too much attention to narration rather than gameplay. And narration suffered a lot from... Well, Atari.
My honest impression was that my first run felt okay-ish, but the thought of having to go through it all over again several times, hinted by all the items I could possibly get, was annoying. The events you presented; as in fearing being eaten by dragons/spiders, slowly getting flashbacks as you walk to a boss room, or lighting up candles to reveal a mysterious figure; the way they those were implemented were simplistic at most: Mashing a button, or walking. What's great about them is that they make you face dangerous situations you didn't expect before, they makes you jump, and that's exciting. But, in a game that's supposed to loop, these situations lose their tension after the first time. You're only left with the implementation, and because of it, those parts of the game become a chore.
Also, the whole orbs ordeal... Dude, don't make your players check tile by tile to see if something reacts, that's so mean... I know your game is Atari-like, and that's its thing, but there's no need to copy that dickery. Luckily there's some nice in people in here that leaked the info. God bless you all.
So, okay, I know these sounds like I hated your game. Being overly technical, I feel like it had a lot of faults, but the most important part is that it made me curious enough to beat it 5 times in a row. And I've dropped a bunch of games for way less. It's a darn shame there's no ending, though. Games that are this cryptic, and rely on the player discovering the truth bit by bit, are worth for their ending... Since the punchline is missing I can't help but feel dissapointed, even if you pointed that out from the get go. Funny thing, I've recently played a game with a similar premise to yours, Clockwork King and I didn't get to the end either, the last boss was a major pain in the ass. Guess I'll never know how these time traveling stories end...
Anyway, guess that's about it, I'm hoping to see more from you in the future, dude, cheers!