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Reviews for "Fathom"

This is a very unique and good idea! I like the slowmotion and the ability to move bullets is very cool! Very good job!

First of all, a very fun concept that really fits into the spirit of Ludum. The game flows well and the controls are pretty smooth, and most of the few flaws I could see were most likely only due to the time constraints and would definitely be worked out if you had more time.
My main concern, however, is in the actual time slowing. There seems to be a bit of lag coming out/going into the time slowing mechanic. This by itself isn't really bad. But the bullets travel pretty fast, and while this may be more realistic, sometimes it just makes it more annoying. It seemed like turrets would very rarely fire while time was slowed, so any redirect would have to be done by essentially "catching" the bullet. Where this gets annoying is when you have very little space for a bullet to travel before it hits you, and the little bit of lag makes the quick reflex heavy reactions a lot harder to pull off. It would be like someone throwing a baseball at you, but you only see the baseball when it gets within ten feet of you. Not impossible, but not challenging in the way that makes a game rewarding. I do believe that it's a minor kink that can easily be fixed and would come up in play testing.
Still, a very good game, and I hope to see more in the future! Keep up the amazing work!

This game is amazing! I would love to see this fully funded into a complete game! Such a unique concept. The music and art style remind me of Drawn to Life. Love it!

Lovely LD entry, although very, very short.

I really like the graphics, the sceneries look really top notch, like they were made for a commercial 16 bit game, and the playing character looks cool. Everything is pretty sweet looking, and the music is also pretty excellent, it's like electronic and symphonic at the same time in a way that actually works.

The gameplay is pretty inventive, and it kinda gives a sensation of power in a way. You don't have any bullets or weapons of your own, but you can change bullets' directions by clicking to slow down time and dragging them with your mind, basically high speed telekinesis, and I find that idea to be pretty cool. The single level the game contains is pretty cool, and has a few upgrades the player can pick up, like speed boosts, health boosts, shield penetration abilities, making this sort of like a Metroidvania game, but too short to involve any actual backtracking, but there are a few "puzzles" where you have to redirect bullets just right to set yourself free.

My only problems with this game are that, first of all, it's one of those games where it's hard to tell what is the background and what are the platforms, I often jumped on top of things I could swear were in the background by mistake. Second, the game is too short, and all enemy turrets look the same. Sure, that's okay for a Ludum Dare entry, since time restrictions are extremely tight and don't leave much room for adding features and extending the gameplay.

I'd rate 5 stars, but this game is too short, BUT OH MY GOD I FREAKING LOVE THIS!!!!!!!!!!!!!!!