this seems really interesting but the controls are a bit weird... i really feel like it could flow a little more smoothly if you sped up the slo-mo and slowed down the regular speed. The double jump is agonizingly tedious to execute in bullet time, so jumping past the first shielded gun was so frustrating that i lost interest in the game pretty quickly. i'm all for difficult games, but i shouldn't be dying 10-20 times in a row so early on even if i seem to have a checkpoint every few feet, especially when i understand the technique required to pass this obstacle but am unable to execute it due to difficulties with the time manipulation... i think it works out eventually but you could have made the learning curve a bit less steep IMO
that said, i think this has a ton of potential and i agree with everyone who asked for a full length game or sequel. amazing work for only 72 hours.