Art style reminds me of Limbo, which is all right. Premise isn't bad. Gameplay leaves way too much to be desired.
I feel as though the vast majority of the deaths I've seen in this game were out of my control, and that's not acceptable in a skill/avoid game. Randomly generating terrain and randomly placing enemies is fine until you get into a position where there's just too much stacked against you to do anything.
My last run, for example. Got to 15k, a few close calls, doing pretty well, suddenly I encounter an uphill segment with a spike above and three bats crowded at the top. I'm screwed. There is literally nothing I can do to get past this. And if it isn't this it's a long stretch of grass with spiders in it, or one terrain segment not meshing into the next properly and letting me clip through it. I've also seen plenty of occasions where there'll be a cliff with a boulder hanging off the left side where reacting one second too late means you're trapped and there's nothing you can do.
Another thing that annoys me is how meaningless movement speed is. Whether the monster gets you depends on how many things you bump into in a row, not how fast you're moving. If I can run for a straight minute without hitting anything it makes sense that I should have more than two seconds after tapping a patch of grass before the monster catches up to me, doesn't it? Not the case.
Also, running uphill slows you down. Which I don't mind so much, except if you run into anything while you're going up a hill you will slide backwards down that hill. Usually right into the monster.