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Reviews for "SARCO"

THIS GOOD THE GAME IM STUCK !

Lovely Game . Rly love its graphics and the songs

BTW can you tell me the names of those songs at the Bar ..

In general, the game reminds me of the old Hungarian classic, Perihelion. Of course, it was a cRPG, not an adventure game, but SARCO's bleak and bizarre atmosphere brings back the old memories.

The present version is very short, which may be the reason that I'm not able to find anything to criticise yet. I do agree that there's little interactivity and challenge in SACRO, but this is hardly a flaw, rather a conscious choice of the author, who openly admits that he wanted to focus on artwork and sound. And since he does it very well, there's no point in complaining about limited controls and lack of choices in the game.

The choice of player character deserves a special praise. Controlling a non-humanoid character, who can only communicate with body movement and doesn't have any limbs to interact with the surroundings, is an intriguing idea. One would think that it would be impossible to feel empathy with a mute, hovering drone, but my personal experience was that it really adds to the overall atmosphere by creating a feeling of helplessness and even subtle danger in an alien world.

I'm afraid that my comment will not be very helpful, since I didn't point out any bugs or glitches to be fixed, but I really hope that it will be an inspiration for your further work, with so many other positive comments below. Köszönöm!

you sure need patience for this! very abstract.

a really nice, well-drawn and bizzare adventure game, showing us the adventures of a floating pod(?), or of a lost, intricate robot from a long-lost era of mankind.

while i normally cannot connect emotionally with a floating pod, this was acute character, and i wanted to see what would happe to it.
why did the kids at he start of the movie rejected it?
they decided to abandon the robot/floating pod, and i was confused as to why they did that, since they already had thos creature as their pet.
then, i entered the small city, and i went to the local bar, while helping a robotic-kid to get his legs back.

i completed the game, whcih had good visuals and interesting characters, and i have to say, that it was GOOD, but i think that the protagonist/the floating pod/robot shoudl move FASTER, alot FASTER, because the movement was so slow that it was impossible to even do a simple walk around the area in order to investigate all the available options.

also, the vertical movement (up, down), SHOULD be easier to perform, i mean, i had to stop the robot from moving, and to immediately press the down arrow, in order for the robot to do this correctly!

anyway, if you fix those small errors, and make the robot to move/faster/easier, then i think that you will have a great game right there.