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Reviews for "A.R.B.F."

This was definitely fun! I really do praise all the little things going on. The ricochet effects are always cool. I just couldn't quite understand how to open all the crates. I guess more of them just go down as you beat the level. Never found that cat either.

I love how it's a game you can do so much with. It's rare I see something that's both a boss and a level at the same time. At least it eventually ends. There's definitely some creativity here. I wish I knew what ARBF stands for.

Zanzlanz responds:

Hey thanks Ericho! :)

Crates are destroyed by shooting at them, and that's all there is to it. I probably should have showed the item flying away or something, I don't know. The ones in the final room don't count towards the achievement though. You get the achievement as soon as you break all the crates.

It says what ARBF stands for on the title screen, but I just added it to the description anyway. "Alternate Reality Boss Fight"! :)

The game is very nice and hard at the same time. the medals were a pain to get though(but they were fun and challenging). and the 1 minute medal says you have to beat it in 1 minute or less, but i finsihed it in exactly 1 minute and i didnt get the medal. could you fix that. also can you give me a hint for the developer medal.

Zanzlanz responds:

Thanks zoaderman! I always feel like a game shouldn't be limited to a 2-minute experience, so I like to put in challenges :D I'm glad you thought they were fun though!

If you reload the game, you should get the 1-minute medal. (Good job, by the way!) I forgot to round down after I added milliseconds. Thank you for pointing it out :D

I'm hidden in a room. You have to do a bit of clever jumping and use gun recoil to reach the room. xD

Wow. Usually when there's only a few reviews, there is still much to be said, but most of it's pretty much been covered. I agree, this game was short, but the replayability is definitely there. The achievements are well-balanced, some are very easy, some are very difficult, but none are impossible. Music was catchy (maybe a little too much so :P). Ricochet physics is a nice innovative, yet simple mechanic (although it is being used more and more, it's not quite mainstream yet imo). The randomness fits with the Ludum Dare theme, and has a nice lulz-factor. 4.5 as a LD submission, probably in my personal top 5 (though I haven't formally created one yet lol), and 3.5 stars if you were to consider this as a finished project. Very well done :)

Zanzlanz responds:

I'm really glad you like the difficulty of achievements! I usually get a lot of people hoping for just a quick 5-minute game, but hey I don't think that would be enough of a challenge for medals.

The ricocheting projectiles just felt so natural after I realized it could be used as a mechanic. I think it works best with 4-direction shooting, but I wonder how it would work with with 8-direction... :)

Anyway, thanks so much for your review! :D

Very creative sometimes i think what inspiration zanzlanz gets to make games? when i saw this i tought your inspiration was food %100 organic jets and more food for a late ludum dare entry is epic i love the weapon randomizer it makes some hilarious fights to enjoy,its a epic game to play where you can find the developer thinking that he is a cat a villian and a hero and those sexy CHOCOLATE HELICOPTER BLADES! i love the reference of the ambiguous dress and the delicious WARM SOUP RAY! myself i say that this needs to win in the ludum dare.
Zanzlanz you are the king of the nonsense games!


Zanzlanz responds:

Felipe! Thanks for your review ;)

100% organic jet skis, chocolate helicopter blades, warn soup ray, and guava slice guns. o_o I think when you ask for random words, people will lean on the side of food. I tried not to do that too much haha, but I guess I let some slip.

WHOO!!! Kind of nonsense games is an amazing title! Thanks!

*meow* *meow*

Clever and creative.

While it doesn't extend much beyond "Chase this guy and shoot him," there's a certain charm and quirk to this game I really like. I guess one of the reasons being because your motivations of fighting the boss, and your weapon along with his, all being randomized at the start, making for some rather hilarious scenarios that I can think up in my head as to what was going on. It plays around with your imagination, and I really enjoy that. The combat's nothing to write home about, but good for what it is; you fight the boss as he flees, rebounding shots and rescuing whatever random creatures are in the cages, until you reach the end and defeat him. For a late Ludum Dare entry, I really enjoyed it. You did good, and should feel proud about what you made. Until then, are you missing your CHOCOLATE HELICOPTER BLADES!?!

Zanzlanz responds:

Woa! Thanks for your nicely-worded review!

As you seem to have noticed, I am trying to get the most replayability I can out of one level. Since the original idea was focused entirely on the weapons, I figured it wouldn't be much of a problem. I guess from a purely-gaming standpoint, it can get boring quickly, but I like to think there's more to it than that.

It's awesome that you were using your imagination to come up with back-stories! I hope a lot of other people do that too! That was my hope!