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Reviews for "Down is Up"

A good game and a fun puzzler.

There are a lot of things to like about this game, among those are: the game mechanic of manipulating gravity, a concept which harks back to games like Time Fcuk; the absence of artificial difficulty, i.e. no cheap tactics which make the game frustrating for the wrong reasons; a very straightforward objective not requiring extremely complex tutorials, it has that pick-up-and-play charm.

On the other hand, there are a few things I do not like as much. For one, the puzzles are not too challenging and they seem to take on a linear route. In fact for the first few levels the concept of failure was practically non-existent, and even in the levels when the spikes started popping up, there was not many obstacles which stop the player from reaching their goal. This game would benefit from red herrings, i.e. paths that seem to lead to the destination but actually don't. Please implement this in later stages to add a bit of a challenge and require more planning on the player's part. You may also want to add more enemies or more complex game mechanics! Some truly mind-bending levels would be appreciated.

I like the work and effort you put into it great job! Its also a bit entertaining, sometimes a bit too easy.. overall great job! :)

And now, the most mind-bending platform game of all time, people.

Nice concept but the game is ultra very easy

cool game, good colors scheme, nice music (repetitive enough to help me zone out but also subtle enough not to become irritating). i like the minimal graphics as well.
one thing i didnt like (pretty much my only complaint) - you shouldnt reverse left and right when the gravity is flipped. it makes it unnecessarily difficult to control the actor. in limbo, a puzzle platformer ive been playing recently, when gravity reverses left and right stay the same and the only change to controls is that the down key becomes jump. IMO that's probably the best way to deal with this, and can basically work the same way when the player is sideways. essentially the directional keys should be anchored to the surface you are standing on, not the character.
given that i've played a lot of puzzle platformers that utilize the same gravity mechanic you rely on in this game, it's hard to be incredibly entertained here given the plethora of alternatives which are less finicky. then again, i guess this is what i come to newgrounds for lol...
good work. keep it up