I have to say that this game is really awesome. The only problem i had encountered was upgrade bug.
Other than that it's a pretty fun little game.
I have to say that this game is really awesome. The only problem i had encountered was upgrade bug.
Other than that it's a pretty fun little game.
Thanks !
Seems fun. However, I tried to buy the "more coins" upgrade, and it debited the 100 coins, but game me time lvl 2 upgrade.
Huh ?, how strange it must be some kind of bug, although it checked, I'll check again
Eh, it is fun to some extent, not that great of a game but one can have some hours wasted on this if they are really into platformers.
With some polishment, you can create something bigger out of REGEN.
More level variations would be quite welcome too.
Approved.
Thank you so much, I will try my best to some future version of the game!
A lot of excruciating design choices. Right off the bat, you press Z to open the menu, and then try to press Z again to open the upgrades but instead it closes the menu. It gave you no indication of what buttons do what at that point. But then it's even worse because once you only have one shot at that menu, so you have to go die to try that menu again. And you can only do one thing in that menu, so you can't save and upgrade in one go.
And of course the upgrades are way too expensive for the rate at which you gather coins. But when I finally saved 100 and tried to buy the coin upgrade, it took 100 coins from me but gave me a timer upgrade instead, which I thought cost only 60. And I didn't even want a timer upgrade.
Also, when you go to a new room by falling, there's the potential of landing on a hazard without having any time to maneuver.
And what upgrade lets you get to the coin that's walled in by those electric wire things?
UGH. Games meant to be hard to play should have extensive testing, or else they end up like this.
I can't choose my upgrades, because as soon as I get enough coins to open the upgrades window it automatically selects the Timer upgrade, three times now. I struggle to get those goddamn coins and it keeps purchasing the one upgrade I don't want or need - more time.
Falling downwards is the worst risk possible. You can fall directly into spikes with zero reaction chance. In a game where survival is key, it screws you. Unlike going left/right, you have to position yourself or basically die.
Fading platforms after touching them is horrible physics. My little guy can touch one, it fades, but I never "got on" it and have no chance of survival because it never comes back. One instance is choosing "left" and jumping from underneath onto a fading platform (to the right is a corridor with a coin, to the left drops down to move on), and if I miss it I can't jump up. Jump upgrade? Sure, but so far it's force-spending my coins on more time. those fading "cube" platforms come back, so they're just fine.
The room where there are four coins on pillars with a regen aura in the middle, you appear from the left and right on the damned ledge, and falling off onto spikes is common.
Yeah, it can be a good game if ironed out. I can barely make it into the teens, but I'm mostly getting hit or losing due to the actual design.
thanks for your review, I'm going to fix some bugs and things.