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Reviews for "Antumbra"

Great game. Though generally it's bad form to have any gameplay mechanics that involve waiting or repetition. Once you get through the corridor where you have to wait between each step, you shouldn't have to do that over again. And once you've gotten through the fire, the fire should remain extinguished.

Also, the text buttons behave pretty strangely. Sometimes it's tough to get them to respond. For example, they won't be clickable if they appear under your mouse.

The name vector medal won't unlock on NG for me. Beyond that, I haven't gotten the resident, dweller, snake charmer, or astral master medals. Resident and dweller sound related. There are two snakes the snake charmer medal could refer to. I guess astral master could be one of those medals where you get it by unlocking all other medals. Do you suppose you could release a secret medal guide for people who don't mind spoilers?

Vilehead responds:

Hmmm sure but I don't know how =\ I mean if i leave it in the open - people will get tempted and check it out anyway. Any ideas how to enable such guide but without spoiling the rest?

Very clever game, I finished it a little while ago, now I'm logged in and replaying it to see if I can find the last few achievements that I missed. Still have to get Astral Master (noticed only one person's gotten it so far, that's telling), Snake Charmer, Resident, Dweller, Headstrong (which I assume has to do with the dungeon monster?) and Follower. I'm curious though, what's the significance behind the player character's constantly changing name?
Great job, hope to see more games from you.

Vilehead responds:

Thank you Ultimos! I am honored and glad!
More games are comming for you. Maybe not in the same vibe as Antumbra as i am a great fan of diversity and variations.
About the name, to not insult you with a copy/paste - scroll down. I've explained the mechanics behind the name changing. I wonder did it actually worked...

Your inner darkness is beautiful, and the light required to create this even more so. I hope things work out for you and yours. I know your name. Out of curiosity, why did grandma give me the coordinates she did one time I gave her teeth? I looked up the location. Is it a reference I don't understand?

Vilehead responds:

Thank you Rylore :)
You know, we all have some "ugly bits". Each one of us. My problem was always that i have a LOT of those. My mind is really a very... dark place to be or visit. And as everyone hide their ulgy bits - so did i, for my entire life. Leaving only few to take a look. Only those close to me.
And here i am. And i pour out all those bits. And people still accept me. The feeling of acceptence - i never had expirienced before. Not to this degree. I dont know is this a dream or a nightmare, but for sure it is something i did not expect. And i am overwhelmed.
As for Pentagon coords - just a something to fuck with players brains hehe :)

Stuff you see when you close your eyes...well, I might have nightmares every night if I saw these things every time I closed mine. Finished the game and I actually didn't think the game was too difficult, I think mostly because there was that warning to think outside the box. I died a couple of times of course, but overall it was really enjoyable for that thinking part. Plus, the horror aspect was good and not super in your face. I also really liked that hallway part of the game. It was a good blend of thinking about your surroundings and being patient while adding that scare factor without a pop-up. The sounds were done really well also. I was glad to not have heard any of the overused horror samples. I didn't get all the medals but are we able to save the kid?

Hope to see more games from you :)

Vilehead responds:

Yeah some people this is some sort of marketing trick or something. But actually - i am being very honest here, inside my game. I do see those thing. I've always was. And to tell you the truth - i like them. I like dreaming. I rarely have nightmares because i don't consider those as a nightmares. I am a Lucid Dreams, so most of the time i am fully aware that i am dreaming, and that nothing in this realm can harm, as i am the only true God in my Land of Rust and Moss. Still i try to not control this little twisted world. I let it roll as it wants. This enables many interesting events to occure. Stuff that i would not come up with on my lucid own.
All i the audio i made by myself. Every organic sound effects is me and my microphone. And all audio too. I did had some eventual Lets Play's in mind when making the game. And i know how overzelous YouTube/Google can be with the audio. So i designed it all by myself. To ensure no one will fall into any troubles when recording. And thats also why i had not included a button that controls the SFX/Audio. I really wanted people to play with the sound. Without it - this game losses 70% of its power.
About the child - quoting our beloved, teeth collecting Grandma...
"You have no son..." :3
Thank you Crane. Thank you very much for giving me and my creation a chance. <3

this is the actual first ever game i played on newgrounds. i'm more than satisfied.