A good game in terms of horror, but that is it. I was expecting more from this.
When the message "you have passed the test" was displayed, I was wondering "So this is merely a test, this game definitely have more interesting things to show me". But, nope. Point-n-click is not novelty, and I was anticipating tricky choices, thought-provoking ending and else. Say, for example, that the first monster in the game is actually the player`s lover who got transformed. Some part of the game really left the feeling that there would be no way ahead, but death, a promise I saw in his own comment on "difficulty".Yet any good games on horror should have this element.
Also, the actual playing involves too many fast-clicking. I dont know how to use the spoiler tool so I wont talk about it specifically. Yet it would make more sense if the options are not generated randomly but according to the time the player spent between each click.When I was playing that part, I was forced to fast click so that a desirable situation is shown.
Finally, some suggestions for you since you mentioned Lovecraft in your own comments. The most famous part of Cthulhu stories are not their deformed monsters, but one`s destruction brought by his/her own eagerness of knowing the truth. If this game is designed upon a story written by Lovecraft, it would have an easy escape shortly after you experience horror in the start of the game. It would lead to a normal "escape end", but is boring enough to force the player to choose to stay and find out more. The more the player explores, the more monsters he would meet and myth he would find, but this process would eventually lead to an unavoidable death. This is how Lovecraft`s stories work <: