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Reviews for "Antumbra"

I hope I am not the only one who wrote "Heisenberg" after being ordered to "say his name".

I loved the entire "out of the box" concept, unforgiving gameplay and creepy atmosphere. A lot of solutions were really creative and smart. Can't wait to play Antumbra 2!

DroneLocker responds:

Tridave. I am writing down that "Heisenberg". You just inspired me and this thing will be included in Antumbra 2. Thx :D
I really cannot wait to start working on A2 full time. It will be amazing.
Keep your eye on me Dave :)

I cant even get past the first hallway

DroneLocker responds:

Actually no one can! :D at first...
You'll figure it out. I am sure of it :)

As someone who grew up on the bullshit adventure game, I can say this definitely fits the classification, though that's not a bad thing. My only real gripe is the lack of saving and loading, though the short length helps counter that, and it's not nearly as lethal or punishing for missing early things as Sierra games. While the story didn't really make much sense, the important thing is that it felt like it eventually would, and it kept me wondering what would be around the next corner, giving a sense of adventure in a strange land that's some sort of Alice-In-Wonderland-style place turned into Hell with an extra helping of surrealism and some theology stuff that's reminding me of something I can't quite put my finger on. If nothing else, I want a sequel so I can try to understand this. The semi-foggy art helps give off an unsure feeling, and the Middens-esque characters really help the atmosphere. While really I should be giving this a 4 or a 4.5 due to the lack of meat on it's bones, I feel like this deserves a five, for it's wonderful uniqueness alone.

DroneLocker responds:

Ohhh I love Alice. I believe, that each one of us has its own "Wonderland". Its just that, my "wonderland" has a very unique definition of "wonders" haha.
Thank you my friend! Thank you very much!

Man, I really like this start of yours, you're truly talented and got plenty imagination.
I recommend you to things:
1-stop answering all fanmails and reviews, it takes too much time, you could use on your future work;
2-try not to work alone,you will need help in this domain(art,software,legal issues,etc) from a more experienced person, I recommend you a great man from your country, mr.Mateusz Skutnik http://mateusz-skutnik.newgrounds.com/ ; www.mateuszskutnik.com
I wish you good luck,love from Romania.

DroneLocker responds:

Thank you Esial :)
And yeah I know... I spend half of my day doing just this. Replying. But as much as I don't complain (because I love doing it!) it sure eats a fair share of my working hours.
You see, as I keep saying - I am a gamer first, and dev 2nd. And it often happened in my past, that I wanted to contact the creator of a game or something else. Just to say how awesome his work was. So I wrote emails, messages, twitts and what not. But the content creators rarely reply. I know its because they are busy people. Yet a little bit of me always wanted to hear a reply. But that rarely happens. Here, countless numbers of people are contacting me day and night. They all want to be noticed, and they actually are. I know that if I'll spent those couple of minutes to write back to them - it will put a smile on their face. And this is something, really. I mean its the only way I know, for me to repay some of this happiness. To say "thank you". Because I am still hyper grateful. To all of you. But I do understand that with growing fanbase, and day being stuck at 24h - the situation will only get worse. The more popular I'll become - the more messages will arrive, and the less time I will have. Which saddens me greatly. Because this relationship between me and you guys - is my fuel. If I'll cut that off - I am off too. So I HAVE to keep in touch with my fanbase. But I might have an idea how to fix that. Stay tuned.
As for Mateusz - your review made me contact him ASAP. :) But he is a busy person so its only natural if he would not have the time to take care of me. Specially as I don't have a lot to offer to such a legendary game developer. And yes, I am one of his most die-hard fans!

ok, so you kinda want to think of the platform your game is on when making one.
for starters this is the internet. People are really impatient and don't really invest into anything at all.

so making the very first part of your came a "get the combination right or you restart" gimick turns people off of your game immediately.

DroneLocker responds:

Aaaaaand that was the point.